Lost souls blocked by items [96]

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Expand view Topic review: Lost souls blocked by items [96]

by Graf Zahl » Sun Apr 16, 2006 2:54 am

I tend to think like you.

Filed as 'not a bug', then.

by Phobus » Sun Apr 16, 2006 1:35 am

This is the original behaviour, and it's saved my ass more than once :P

I think it should be left as is.

by BloodyBonz » Sun Apr 16, 2006 1:26 am

I'd say, "If it ain't broke, don't fix it."

by Graf Zahl » Sat Apr 15, 2006 6:53 pm

Question: Shall this be changed?

Opinions, please.

I am a little hesistant to alter this.

by Graf Zahl » Thu Feb 24, 2005 4:32 am

That is because in NM the monsters are much more aggressive. If a Lost Soul moves normally it can pass through the items. It is blocked only when it is charging.

by MartinHowe » Thu Feb 24, 2005 3:45 am

Graf Zahl wrote:
MartinHowe wrote:But why does it only happen on NM? Do the same thing on UV and the soul flies right through. Happens with box rocket boxes and soulspheres.
It also happens in UV. He just discovered it in NM.
OK, but in UV it is not guaranteed to happen. On NM I can get it to happen every time. On UV, I have only seen it happen once (out of 10 attempts to reproduce it); in that case, the lost soul appeared to try to fly through a box of rockets, fail, then fly up over the boxes of rockets and attacked me.

Image

In the above, I summoned a soulsphere right in the door way and the lost soul flew right through it and attacked me.

by HotWax » Wed Feb 23, 2005 10:10 pm

That's what most of the compatibility options are. :)

by HobbsTiger1 » Wed Feb 23, 2005 10:09 pm

Don't you mean a dysfunction option?

by HotWax » Wed Feb 23, 2005 6:29 pm

I see a compatibility option in the future....

by Cutmanmike » Wed Feb 23, 2005 4:58 pm

want to know something else strange? It works fine in psx doom. I wonder if the gba ones work............

by Graf Zahl » Wed Feb 23, 2005 3:27 pm

MartinHowe wrote:But why does it only happen on NM? Do the same thing on UV and the soul flies right through. Happens with box rocket boxes and soulspheres.

It also happens in UV. He just discovered it in NM.

by Graf Zahl » Wed Feb 23, 2005 3:26 pm

Yes, that's also known. But there isn't really much you can do about it due to the way the charging is handled. For a new enemy you might try zo put an A_CPosRefire into the charging loop but I have no idea how many side effects that may cause.

by Anakin S. » Wed Feb 23, 2005 2:50 pm

Graf Zahl wrote:
TimrodDX wrote:It's not limited to the souls. I played the same map on Nightmare just now, and the cyberdemon's rockets can't penetrate the ammo boxes either.

The bug in question is isolated to charging monsters like the Lost Soul, Heretic's imp or the Minotaur.

What you describe is probably just a collision with something you did not expect.
Yes. I tried it right now. The rockets fly over the ammo boxes.

There's another bug with lost soul charging. When you shoot at the lost soul in mid flight, it will slide back helplessly until it hits an obstacle or dies. It won't even enter its pain state when you shoot it. If you make a more powerful enemy with the charge attack (it's the only code pointer for charging attacks that we can use in decorate), then you can similarly stop it in mid flight and destroy it quite easily.

by MartinHowe » Wed Feb 23, 2005 1:54 pm

But why does it only happen on NM? Do the same thing on UV and the soul flies right through. Happens with box rocket boxes and soulspheres.

by HobbsTiger1 » Wed Feb 23, 2005 1:35 pm

He is correct, If it were possible, I'm fairly sure that an imp fireball or similar projectile would not be able to pass through. I find that strange, but inspection of the code of both Doom and ZDoom indicates that charging monsters MUST stop when encountering any object, and since Doom (original) objects were infinitely tall...well lets just say its easy to hit something when your that tall.

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