by Ed the Bat » Sun Jan 01, 2017 2:35 pm
Lizard Squad v5.2, released in December 2013, no longer works in GZDoom (still true as of Jan 1 dev builds). I made brief mention of the issue here:
http://forum.zdoom.org/viewtopic.php?f= ... 50#p961644
SBARINFO uses 'null' when 'untranslated' would have been the correct term. I will not deny this is a modding error/oversight, but up until (I presume) the introduction of ZScript, this did not prevent the mod from launching. Now:
Code: Select all
Execution could not continue.
Script error, "lizardsquad-v52a.zip:lizardsquad.wad:SBARINFO" line 66:
Expected identifier but got 'null' instead.
...which I suppose would qualify as a ZDoom regression.
If this isn't something that can be fixed engine-side, I can certainly release a hotfix. I just wanted to check first if that's something I would need to do.
[url=http://forum.zdoom.org/viewtopic.php?t=15793]Lizard Squad v5.2[/url], released in December 2013, no longer works in GZDoom (still true as of Jan 1 dev builds). I made brief mention of the issue here: http://forum.zdoom.org/viewtopic.php?f=3&t=54550#p961644
SBARINFO uses 'null' when 'untranslated' would have been the correct term. I will not deny this is a modding error/oversight, but up until (I presume) the introduction of ZScript, this did not prevent the mod from launching. Now:
[code]Execution could not continue.
Script error, "lizardsquad-v52a.zip:lizardsquad.wad:SBARINFO" line 66:
Expected identifier but got 'null' instead.[/code]
...which I suppose would qualify as a ZDoom regression.
If this isn't something that can be fixed engine-side, I can certainly release a hotfix. I just wanted to check first if that's something I would need to do.