by Major Cooke » Mon Oct 31, 2016 1:13 pm
Turns out I commented out the overlay bit needed to run this piece.
Download here. Graf, what you have should suffice already.
Spoiler: Option 1: Use attachment
Download the attachment and have it load after D4D.pk3
Spoiler: Option 2: Uncomment line
Open D4D.pk3 with an editor. Under
Decorate/Doom4Player.aed (it's just a text file), on line 116:
Code: Select all
//A_Overlay(Overlay_AnglePitch,"Overlay.AnglePitch",true);
Uncomment this line and start up the game. This has the overlay active.
Go to console:
D4D_TurningBehavior 1; give d4rocketlauncher; sv_infiniteammo 1. When you turn about, the weapon automatically recenters itself as expected. But when you fire, that's when it goes kinda weird.
- Attachments
-
- D4Dt.pk3
- Option 2: Load after d4d.pk3
- (5.97 KiB) Downloaded 37 times
Turns out I commented out the overlay bit needed to run this piece.
[url=http://www.moddb.com/mods/d4d-doom4-for-doom/downloads/d4d-v20]Download here[/url]. Graf, what you have should suffice already.
[spoiler=Option 1: Use attachment]Download the attachment and have it load after D4D.pk3[/spoiler]
[spoiler=Option 2: Uncomment line]Open D4D.pk3 with an editor. Under [b]Decorate/Doom4Player.aed[/b] (it's just a text file), on line 116:
[code]//A_Overlay(Overlay_AnglePitch,"Overlay.AnglePitch",true);[/code]
Uncomment this line and start up the game. This has the overlay active.[/spoiler]
Go to console: [b]D4D_TurningBehavior 1; give d4rocketlauncher; sv_infiniteammo 1[/b]. When you turn about, the weapon automatically recenters itself as expected. But when you fire, that's when it goes kinda weird.