by ibm5155 » Sat Oct 29, 2016 9:15 am
As found
here, zdoom has some kind of problem dealing with 1x1 textures, if you increase the size of the texture the problem is gone, but with 1x1 textures, or they get glitched in the render scene or they crash zdoom.
Example pictures:
How it should look (Gzdoom):
Spoiler:
How it looks like in zdoom:
Spoiler:
If you can't see, the blue wall is gone and there are just some blue dots on it
Also, if you look around, the game will crash, with bigger textures the game will just work fine.
Test wads:
Broken wad (1x1 texture):
http://www.mediafire.com/download/o4k80 ... AND_v5.pk7
Working wad( > 1x1 texture):
http://forum.drdteam.org/download/file.php?id=3137
As found [url=http://forum.drdteam.org/viewtopic.php?f=197&t=7286&p=61866#p61866]here[/url], zdoom has some kind of problem dealing with 1x1 textures, if you increase the size of the texture the problem is gone, but with 1x1 textures, or they get glitched in the render scene or they crash zdoom.
Example pictures:
How it should look (Gzdoom):
[spoiler][img]http://i.imgur.com/7VJwyvA.png[/img]
[img]http://i.imgur.com/mVd5LAx.png[/img][/spoiler]
How it looks like in zdoom:
[spoiler]If you can't see, the blue wall is gone and there are just some blue dots on it
[img]http://i.imgur.com/qrYqlFP.png[/img]
[img]http://i.imgur.com/0wJZzwj.png[/img][/spoiler]
Also, if you look around, the game will crash, with bigger textures the game will just work fine.
Test wads:
Broken wad (1x1 texture): http://www.mediafire.com/download/o4k80ocjc3i55e5/GLITCHLAND_v5.pk7
Working wad( > 1x1 texture): http://forum.drdteam.org/download/file.php?id=3137