by Turret49 » Fri Jul 22, 2016 4:00 am
I've got this same problem as well, tested with "Doom", "Hexen" and "Grenade" bounce types. When hitting the top or bottom of an actor (be it a monster or a solid decoration), the bouncy projectile will not collide with the actor and instead "slide" over/under them. You can try this out with vanilla ZDoom simply by using the console to summon a spider mastermind, fly over it, then summon a "Grenade" actor onto it. the grenade will just slide over the mastermind's hitbox instead of bouncing or exploding. It's also possible to have the sliding bug occur if a bouncable projectile hits the underside of a monster, like a cacodemon or pain elemental.
This bug happens in both ZDoom and GZdoom.
(tested in [2.9pre-1100-gb2a88c1] & [g2.2pre-1846-gbce9929] respectively, the latest dev builds at time of posting)
I've got this same problem as well, tested with "Doom", "Hexen" and "Grenade" bounce types. When hitting the top or bottom of an actor (be it a monster or a solid decoration), the bouncy projectile will not collide with the actor and instead "slide" over/under them. You can try this out with vanilla ZDoom simply by using the console to summon a spider mastermind, fly over it, then summon a "Grenade" actor onto it. the grenade will just slide over the mastermind's hitbox instead of bouncing or exploding. It's also possible to have the sliding bug occur if a bouncable projectile hits the underside of a monster, like a cacodemon or pain elemental.
This bug happens in both ZDoom and GZdoom.
(tested in [2.9pre-1100-gb2a88c1] & [g2.2pre-1846-gbce9929] respectively, the latest dev builds at time of posting)