by Gez » Wed Jan 19, 2011 5:16 am
Playing
Boomedit with ZDoom (or GZDoom) shows several discrepancies, the most severe of which being how colormaps are handled. The
following screenshots use Eternity as the Boom reference.
ZDoom applies Boom colormaps to the entire geometry, but not (as much) to sprites.
What Eternity gives in the same room is obviously what was intended.
Less important than the colormaps, but noticeable nonetheless, is what happens in the deep water pool:
With ZDoom, you can see the middle texture through the deep water here:
When you shouldn't:
However, it is not fullbright when seen from the deep water itself:
When it should:
Playing [url=http://www.doomworld.com/idgames/index.php?id=9461]Boomedit[/url] with ZDoom (or GZDoom) shows several discrepancies, the most severe of which being how colormaps are handled. The [url=http://img828.imageshack.us/g/screenshotdoom201101191.png/]following screenshots[/url] use Eternity as the Boom reference.
ZDoom applies Boom colormaps to the entire geometry, but not (as much) to sprites.
[url=http://img233.imageshack.us/i/screenshotdoom201101191.png/][img]http://img233.imageshack.us/img233/6651/screenshotdoom201101191.th.png[/img][/url] [url=http://img717.imageshack.us/i/screenshotdoom201101191.png/][img]http://img717.imageshack.us/img717/6651/screenshotdoom201101191.th.png[/img][/url] [url=http://img222.imageshack.us/i/screenshotdoom201101191.png/][img]http://img222.imageshack.us/img222/6651/screenshotdoom201101191.th.png[/img][/url] [url=http://img218.imageshack.us/i/screenshotdoom201101191.png/][img]http://img218.imageshack.us/img218/6651/screenshotdoom201101191.th.png[/img][/url]
What Eternity gives in the same room is obviously what was intended.
[url=http://img809.imageshack.us/i/etrn04.png/][img]http://img809.imageshack.us/img809/7619/etrn04.th.png[/img][/url] [url=http://img826.imageshack.us/i/etrn05.png/][img]http://img826.imageshack.us/img826/640/etrn05.th.png[/img][/url] [url=http://img207.imageshack.us/i/etrn06.png/][img]http://img207.imageshack.us/img207/8711/etrn06.th.png[/img][/url] [url=http://img25.imageshack.us/i/etrn07.png/][img]http://img25.imageshack.us/img25/1908/etrn07.th.png[/img][/url]
Less important than the colormaps, but noticeable nonetheless, is what happens in the deep water pool:
With ZDoom, you can see the middle texture through the deep water here:
[url=http://img828.imageshack.us/i/screenshotdoom201101191.png/][img]http://img828.imageshack.us/img828/6651/screenshotdoom201101191.th.png[/img][/url]
When you shouldn't:
[url=http://img84.imageshack.us/i/etrn12.png/][img]http://img84.imageshack.us/img84/6287/etrn12.th.png[/img][/url]
However, it is not fullbright when seen from the deep water itself:
[url=http://img413.imageshack.us/i/screenshotdoom201101191.png/][img]http://img413.imageshack.us/img413/6651/screenshotdoom201101191.th.png[/img][/url]
When it should:
[url=http://img37.imageshack.us/i/etrn01.png/][img]http://img37.imageshack.us/img37/7242/etrn01.th.png[/img][/url] [url=http://img405.imageshack.us/i/etrn10.png/][img]http://img405.imageshack.us/img405/944/etrn10.th.png[/img][/url]