by Enjay » Tue Jan 26, 2010 7:08 pm
For info, with some help from Gez, I have managed to get the right files and compiled both Zdoom and GZdoom. I've tested them both and they seem OK.
For info, you can do this with a relatively small download using the Web setup program from the MS SDK website. This is a screenshot showing the sections that I downloaded.
(it says 0 bytes because I already have them - the DL took about 15 minutes for me)
I don't suppose all of that is needed, but it worked.
When setting up the path to the include directory in Visual C++, it needs to be quite high in the list otherwise your get a bunch of errors mentioning "REFPROPVARIANT". Moving the new include directory to the top of the list cured this. I'm not sure, however, if I should simply remove references to the old SDK include directory. I'll check that tomorrow. It's getting late.
For info, with some help from Gez, I have managed to get the right files and compiled both Zdoom and GZdoom. I've tested them both and they seem OK.
For info, you can do this with a relatively small download using the Web setup program from the MS SDK website. This is a screenshot showing the sections that I downloaded.
[img]http://i50.tinypic.com/msch9w.png[/img]
(it says 0 bytes because I already have them - the DL took about 15 minutes for me)
I don't suppose all of that is needed, but it worked.
When setting up the path to the include directory in Visual C++, it needs to be quite high in the list otherwise your get a bunch of errors mentioning "REFPROPVARIANT". Moving the new include directory to the top of the list cured this. I'm not sure, however, if I should simply remove references to the old SDK include directory. I'll check that tomorrow. It's getting late.