by phantombeta » Fri Jun 19, 2020 12:06 pm
This is not the same as
this one that got fixed. It's either a different bug, or that one didn't get fully fixed.
Memory will climb at a somewhat fixed rate (determined by the amounts of whatever classes/actors/thinkers cause the leak) and the allocated RAM won't go down, even if you start a new game. (The only way to deal with it is by restarting GZDoom)
Using the "gc" CCMD to force the GC to run immediately - or even constantly - doesn't help at all, either, so there's definitely a memory leak.
This can be reproduced reliably by:
- Spawning lots of instances of the "ZombieStormtrooper" actor in Hideous Destructor with the Ugly as Sin submod loaded, with UaS' "Advanced AI" module loaded.
- Spawning lots of enemies in the lastest master of my mod, Se7evidas
Neither cause memory leaks in 4.3.3. There's definitely more mods that trigger the memory leak too, and I'll be updating this list as I find them.
Agent_Ash/Jekyll Grim Payne has also said that he's getting memory leaks with his mod in the Discord,
Beautiful Doom, but I haven't been able to confirm this with him.
This is not the same as [url=https://forum.zdoom.org/viewtopic.php?f=7&t=68897]this one[/url] that got fixed. It's either a different bug, or that one didn't get fully fixed.
Memory will climb at a somewhat fixed rate (determined by the amounts of whatever classes/actors/thinkers cause the leak) and the allocated RAM won't go down, even if you start a new game. (The only way to deal with it is by restarting GZDoom)
Using the "gc" CCMD to force the GC to run immediately - or even constantly - doesn't help at all, either, so there's definitely a memory leak.
This can be reproduced reliably by:
[list]
[*]Spawning lots of instances of the "ZombieStormtrooper" actor in [url=https://forum.zdoom.org/viewtopic.php?f=43&t=12973]Hideous Destructor[/url] with the [url=https://forum.zdoom.org/viewtopic.php?f=43&t=61009]Ugly as Sin[/url] submod loaded, with UaS' "Advanced AI" module loaded.
[*]Spawning lots of enemies in the lastest master of my mod, [url=https://forum.zdoom.org/viewtopic.php?f=43&t=62668]Se7evidas[/url][/list]
Neither cause memory leaks in 4.3.3. There's definitely more mods that trigger the memory leak too, and I'll be updating this list as I find them.
Agent_Ash/Jekyll Grim Payne has also said that he's getting memory leaks with his mod in the Discord, [url=https://forum.zdoom.org/viewtopic.php?f=43&t=50004]Beautiful Doom[/url], but I haven't been able to confirm this with him.