by Kinsie » Tue Jun 02, 2020 10:55 pm
As you can see, the linedefs below the additive 3D floors are not affected by fog settings, even when they should be. Not sure if this is something we're doing wrong, or a renderer bug, but the issue is not present in the ancient version of the OpenGL renderer used in Zandronum 3.0. (We're trying to narrow down the version things changed, we'll keep you posted)
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- fogbug.wad
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[img]https://i.imgur.com/5nXzs0xl.png[/img]
As you can see, the linedefs below the additive 3D floors are not affected by fog settings, even when they should be. Not sure if this is something we're doing wrong, or a renderer bug, but the issue is not present in the ancient version of the OpenGL renderer used in Zandronum 3.0. (We're trying to narrow down the version things changed, we'll keep you posted)