by dpJudas » Fri Apr 24, 2020 5:49 am
No matter how you slice it, an access violation for mMaterial.mMaterial->tex->shaderspeed can only be explained by two things: 1) access a pointer after deletion, 2) massive memory buffer overruns that messed up the pointer.
In any case, I'm in favor of waiting doing anything about it until graf's new branch gets merged in. There's no point in trying to do a workaround if the changes Graf did may have solved by the problem already, which it very well might. And even if it didn't, you'd have to do the fix twice then.
No matter how you slice it, an access violation for mMaterial.mMaterial->tex->shaderspeed can only be explained by two things: 1) access a pointer after deletion, 2) massive memory buffer overruns that messed up the pointer.
In any case, I'm in favor of waiting doing anything about it until graf's new branch gets merged in. There's no point in trying to do a workaround if the changes Graf did may have solved by the problem already, which it very well might. And even if it didn't, you'd have to do the fix twice then.