4.3.3 "Moving Floor" and Platforms SNDSEQ

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Expand view Topic review: 4.3.3 "Moving Floor" and Platforms SNDSEQ

Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

by _mental_ » Fri Jan 31, 2020 5:24 am

Fixed in c58e98c.

Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

by Enjay » Mon Jan 27, 2020 2:06 pm

:biggrin:

It was as a result of investigating the problems that the guest poster was having in this thread: viewtopic.php?f=123&t=67052&p=1133897

Re: 4.3.3 "Moving Floor" and Platforms SNDSEQ

by Graf Zahl » Mon Jan 27, 2020 1:48 pm

How do you find possibly 20 year old bugs...?

4.3.3 "Moving Floor" and Platforms SNDSEQ

by Enjay » Mon Jan 27, 2020 1:34 pm

If you have a platform (i.e. a floor that lowers then raises) and you give it the "Moving Floor" sound, it uses one sound sequence when lowering and another one when raising.



I think it uses

Code: Select all

:Floor
	playrepeat	plats/pt1_mid
	stopsound	plats/pt1_stop
end
on the way down and

Code: Select all

:Platform
	playuntildone   plats/pt1_strt
	stopsound	plats/pt1_stop
end
on the way up.

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