by ViperJohnGR » Thu Jan 23, 2020 8:28 am
I was messing with the light options in GZDoom and I found a weird bug:
https://www.mediafire.com/convkey/a2fa/ ... tyfuzg.jpg
http://www.mediafire.com/convkey/0047/f ... m1l4zg.jpg
http://www.mediafire.com/convkey/c2c8/d ... ly25zg.jpg
It happens when I start the game. It first happened when I disabled 'Lights affect sprites' on MAP02 with brightmaps loaded. I have enabled light shadowmaps (I don't think it matters anyway) and I enabled 'Load lights' at startup. 'Load brightmaps' doesn't seem to make a differrence. Lights affect sprites is off, if I turn it on the game seems to work fine.
EDIT: I'm using a Nvidia GTX 950
I was messing with the light options in GZDoom and I found a weird bug:
[url]https://www.mediafire.com/convkey/a2fa/6ictxxn1s3ltyfuzg.jpg[/url]
[url]http://www.mediafire.com/convkey/0047/fhheob4gxv9m1l4zg.jpg[/url]
[url]http://www.mediafire.com/convkey/c2c8/d5lumytn6imly25zg.jpg[/url]
It happens when I start the game. It first happened when I disabled 'Lights affect sprites' on MAP02 with brightmaps loaded. I have enabled light shadowmaps (I don't think it matters anyway) and I enabled 'Load lights' at startup. 'Load brightmaps' doesn't seem to make a differrence. Lights affect sprites is off, if I turn it on the game seems to work fine.
EDIT: I'm using a Nvidia GTX 950