by Jimmy » Wed Jan 15, 2020 3:09 pm
Confirmed.
Both the torch and the infrared seem to suffer this, but I don't think it's connected to the enhanced night vision mode, as it seems to happen regardless of whether that's on or off.
Different levels yield slightly different results, but the main takeaway is that walls are not getting properly affected by the powerups. In some cases they're being darkened, or made full dark. In maps like Doom 2 MAP01 and MAP31, it's not really noticeable, but in larger, darker areas, it becomes extremely prevalent.
Heretic's E1M1 seems to suffer the most with the walls going totally black.
Heretic E1M2, M3, etc. seem to keep the walls dark (or darken them, even) while only the flats become fullbright.
Doom 2 seems okay until you use the infrared in MAP02.
Confirmed.
Both the torch and the infrared seem to suffer this, but I don't think it's connected to the enhanced night vision mode, as it seems to happen regardless of whether that's on or off.
Different levels yield slightly different results, but the main takeaway is that walls are not getting properly affected by the powerups. In some cases they're being darkened, or made full dark. In maps like Doom 2 MAP01 and MAP31, it's not really noticeable, but in larger, darker areas, it becomes extremely prevalent.
Heretic's E1M1 seems to suffer the most with the walls going totally black.
Heretic E1M2, M3, etc. seem to keep the walls dark (or darken them, even) while only the flats become fullbright.
Doom 2 seems okay until you use the infrared in MAP02.
[url=https://imgur.com/Yg5PHzO][img]http://i.imgur.com/Yg5PHzOl.png[/img][/url]
[url=https://imgur.com/8psnwuk][img]http://i.imgur.com/8psnwukl.png[/img][/url]
[url=https://imgur.com/R7L106u][img]http://i.imgur.com/R7L106ul.png[/img][/url]