Viewmodel bug

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Expand view Topic review: Viewmodel bug

Re: Viewmodel bug

by drfrag » Sun Nov 10, 2019 2:00 pm

Looks like that's the problem. Have you tried with a lower resolution?

Re: Viewmodel bug

by olzhas1one » Sun Nov 10, 2019 1:53 pm

drfrag wrote:Of course not, may be it's the driver version. Which settings are you using (specially resolution)? Have you tried the 64 bit build? I don't use discord.
Edit: and which OS?
No, haven't used the 64 bit build yet. I use the 1920x1080 resolution, Windows 10 OS.

It doesn't seem that the issue is in the settings, since nothing appears to help in this regard so it's most likely a driver incompatability issue

Re: Viewmodel bug

by drfrag » Sun Nov 10, 2019 1:49 pm

Of course not, may be it's the driver version. Which settings are you using (specially resolution)? Have you tried the 64 bit build? I don't use discord.
Edit: and which OS?

Re: Viewmodel bug

by olzhas1one » Sun Nov 10, 2019 1:40 pm

drfrag wrote:It's been a long time since i tested the 32 bit build last time but i've just checked and it works. So it's a problem with your graphics card, BTW which card is it?
GTX 1070 which might be incompatible with this OpenGL? Not sure. Anyway, can you PM me your Discord tag if you have one? I'd like to talk

Re: Viewmodel bug

by drfrag » Sun Nov 10, 2019 1:38 pm

It's been a long time since i tested the 32 bit build last time but i've just checked and it works. So it's a problem with your graphics card, BTW which card is it?

Re: Viewmodel bug

by olzhas1one » Sun Nov 10, 2019 12:26 pm

Update: So I tried playing Doom Tournament and the same issue came up, with the geometry glitches and stuff

As I said before, it seems that specifically viewmodels cause this, 3D models seemingly work fine. Apart from glitching the geometry, it also doesn't render certain parts of the models.


That video was recorded using 3.83a 32-bit, and I noticed this issue in 3.82, in case you're wondering.


Not sure if this is an issue on my end, though

Re: Viewmodel bug

by drfrag » Thu Oct 31, 2019 10:54 am

But did it run in GZDoom 3.3.2? I need a small test sample or a private link to the mod but if it's huge i can't download it and most likely i won't be able to fix it but i could have a look. BTW any mods out there really using MD3?

Re: Viewmodel bug

by StroggVorbis » Thu Oct 31, 2019 10:44 am

But Doom Tournament & Doomreal don't use MD3 afaik, it's the Unreal Engine 1 vertex model format itself.

Re: Viewmodel bug

by drfrag » Wed Oct 23, 2019 7:13 am

Now that i think of it Doom Tournament uses models and they work.

Re: Viewmodel bug

by olzhas1one » Wed Oct 23, 2019 7:09 am

drfrag wrote:What about the vintage buid? I meant a runnable sample for testing. Or do you know any other mod using MD3 for weapons?
You can try those old Doom 3d model packs, Psychofobia uses some 3d models and that Half-Life 1 TC Paranoid also used 3d models.

Re: Viewmodel bug

by drfrag » Wed Oct 23, 2019 6:43 am

What about the vintage buid? I meant a runnable sample for testing. Or do you know any other mod using MD3 for weapons?

Re: Viewmodel bug

by olzhas1one » Wed Oct 23, 2019 6:02 am

drfrag wrote:Are you using MD3 models? Could you post a running sample? Did they work in GZDoom 3.3.2?
Models are MD3, but we haven't tested them in GZDoom 3.3.2. They did run in GZDoom 3.7.2 though. Note that only viewmodels are causing issues (if i didnt make that clear)
And what do you mean by "running sample"?

Re: Viewmodel bug

by drfrag » Wed Oct 23, 2019 5:21 am

Are you using MD3 models? Could you post a runnable sample? Did they work in GZDoom 3.3.2?

Re: Viewmodel bug

by olzhas1one » Wed Oct 23, 2019 3:46 am

drfrag wrote:A viewmodel is a HUD weapon model right? Which LZDoom version? Which renderer? Does it work properly in GZDoom? I can't debug a video.
Edited: Yes, viewmodels are HUD weapon models, in a way
The renderer is OpenGL-accelerated, and no options seem to fix it. Yes, everything works correctly in GZDoom.

Re: Viewmodel bug

by drfrag » Wed Oct 23, 2019 3:25 am

A viewmodel is a HUD weapon model right? Which LZDoom version? Which renderer? Does it work properly in GZDoom? I can't debug a video.

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