So, there's a couple of bugs that I have noticed while playing in GZDoom version 4.2.0 (64-bit). I didn't find a fitting category for them so I'm just going to toss everything here.
In order:
1) I was trying a Doom Shareware 0.99 in GZDoom 4.2.0 and I found a bug: Nightmare difficulty is still listed in the skill selection menu, which should not be existing here at all since NM was introduced only in version 1.2 (didn't actually bother to try it and see if it works, but it definitely shouldn't if it does indeed work). Opening the skill menu also displays an error message in the corner in this version (of the IWAD): "Missing Menu Texture: M_NMARE." Makes sense since it's looking for a texture that doesn't exit yet.
2) I've also noticed a while ago that, for some reason, GZDoom has a stupid habit of preserving various custom fonts from PWADs and using them even when it really shouldn't (the Nightmare! I'm seeing in this case is using a custom font from Darkmoon, displayed in red, which is indeed a wad I played a while ago). It's still using its fonts in other parts (even though I don't even have the wad anymore), namely in the title of all sub-menus. I think deleting the config file removes those erroneous fonts that are still in use, but I'm reporting this since it's a bug nonetheless.
3) A long-standing issue regarding the secret notification sound. Since... forever I think (because it's also in ZDoom 2.8.1), the first time the secret notification sound plays after booting up (G)ZDoom it causes the game to stutter for a millisecond or so.
After it plays for the first time, it never stutters the game again, but the first time it plays it always causes it to stutter (I can reliably reproduce this bug in... pretty much any version). I don't think the issue is caused by the sound effect itself because the same sound is also used in PrBoom and it works just fine there.
And I also noticed that the player's weapon sprites are not affected by the lightning's level in the classic Software render in 4.2.0 (but I've seen on github that this was supposedly fixed in devbuilds by drfrag).
4) For some reason, the monitor can go to sleep if I leave the game paused for a while (probably after the same amount of time it normally goes to sleep while idling in Windows). This never happens if I'm recording.
Images:
https://imgur.com/a/YkXh3bY
The Doom Shareware collection:
https://github.com/Doom-Utils/shareware-collection
So, there's a couple of bugs that I have noticed while playing in GZDoom version 4.2.0 (64-bit). I didn't find a fitting category for them so I'm just going to toss everything here.
In order:
1) I was trying a Doom Shareware 0.99 in GZDoom 4.2.0 and I found a bug: Nightmare difficulty is still listed in the skill selection menu, which should not be existing here at all since NM was introduced only in version 1.2 (didn't actually bother to try it and see if it works, but it definitely shouldn't if it does indeed work). Opening the skill menu also displays an error message in the corner in this version (of the IWAD): "Missing Menu Texture: M_NMARE." Makes sense since it's looking for a texture that doesn't exit yet.
2) I've also noticed a while ago that, for some reason, GZDoom has a stupid habit of preserving various custom fonts from PWADs and using them even when it really shouldn't (the Nightmare! I'm seeing in this case is using a custom font from Darkmoon, displayed in red, which is indeed a wad I played a while ago). It's still using its fonts in other parts (even though I don't even have the wad anymore), namely in the title of all sub-menus. I think deleting the config file removes those erroneous fonts that are still in use, but I'm reporting this since it's a bug nonetheless.
3) A long-standing issue regarding the secret notification sound. Since... forever I think (because it's also in ZDoom 2.8.1), the first time the secret notification sound plays after booting up (G)ZDoom it causes the game to stutter for a millisecond or so.
After it plays for the first time, it never stutters the game again, but the first time it plays it always causes it to stutter (I can reliably reproduce this bug in... pretty much any version). I don't think the issue is caused by the sound effect itself because the same sound is also used in PrBoom and it works just fine there.
And I also noticed that the player's weapon sprites are not affected by the lightning's level in the classic Software render in 4.2.0 (but I've seen on github that this was supposedly fixed in devbuilds by drfrag).
4) For some reason, the monitor can go to sleep if I leave the game paused for a while (probably after the same amount of time it normally goes to sleep while idling in Windows). This never happens if I'm recording.
Images: https://imgur.com/a/YkXh3bY
The Doom Shareware collection: https://github.com/Doom-Utils/shareware-collection