_mental_ wrote:Despite a completely misleading title of the topic, it reports a real problem
You lot are always telling me off!
The topic title made perfect sense when I wrote the topic.
You've solved the serious crashing in the
previous (closed) topic with the
exit_cleanup changes.
The SIGFPE Arithmetic exception which occurs after exiting the game (topic title) was solved with the
SDL error + Linux crash handler changes.
The fluidsynth issue only seems to manifest itself with the soundfont.
You did ask for the fluidsynth version I had installed and it's the final release of fluidsynth 1.xx.
We've just carried on and have not changed the topic title or made a new topic.
If the fluidsynth related bugs are solved then gzdoom 4.2.2 / 4.3 (?) will be as robust as a german panzer.
I was able to play through the entire first episode of Heretic yesterday using Vulkan without too much trouble so I must be finding fringe issues - the sort of bug that affects 1 in 100 or triggers under certain rare conditions.
I've noticed you've already added changes for
fluidsynth 2.xx.
I'm confident that you'll come up with a solution in any case.
[quote="_mental_"]Despite a completely misleading title of the topic, it reports a real problem[/quote]You lot are always telling me off! :lol:
The topic title made perfect sense when I wrote the topic.
You've solved the serious crashing in the [url=https://forum.zdoom.org/viewtopic.php?f=7&t=66025]previous (closed) topic[/url] with the [url=https://github.com/coelckers/gzdoom/commit/18464d571dca923c2f866c697119f2ca692799fa]exit_cleanup changes[/url].
The SIGFPE Arithmetic exception which occurs after exiting the game (topic title) was solved with the [url=https://github.com/coelckers/gzdoom/commit/b68a9ebef5be1eeb79714979863a5177e67c9a08]SDL error + Linux crash handler changes.[/url]
The fluidsynth issue only seems to manifest itself with the soundfont.
You did ask for the fluidsynth version I had installed and it's the final release of fluidsynth 1.xx.
We've just carried on and have not changed the topic title or made a new topic.
If the fluidsynth related bugs are solved then gzdoom 4.2.2 / 4.3 (?) will be as robust as a german panzer.
I was able to play through the entire first episode of Heretic yesterday using Vulkan without too much trouble so I must be finding fringe issues - the sort of bug that affects 1 in 100 or triggers under certain rare conditions.
I've noticed you've already added changes for [url=https://github.com/coelckers/gzdoom/commit/5851de9e0c8f13c7b802f1074f37b71b52d0fa2e]fluidsynth 2.xx[/url].
I'm confident that you'll come up with a solution in any case.