I noticed the changes made in the
exit_cleanup branch were merged into
master with some extra fixes which looks to have solved it.
I'm a bit surprised that it hadn't been reported earlier; I believe anyone with a GCN card (HD 7000 or newer) would've been affected.
Great stuff - I didn't think it would take you clever lot long to fix it
Now able to launch the game, make changes to the in-game options and exit with the options being preserved.
I played through a few levels of Heretic with
Vulkan turned on and that appears to work just as well as
OpenGL; didn't notice any obvious graphical issues.
Gallium HUD reports my Phenom II's usage as being around 15% with
OpenGL so that should be a bit less with Vulkan; the
Vulkan overlay layer doesn't report that yet. I know when I use
DXVK it outperforms
WineD3D by far.
Lovely for anyone that can use it especially for all these cheap embedded devices which are everywhere now.
I'm attaching a zip of some more logs. I've launched the game with:
And left it idle in the menu for a brief amount of time. The only change I've made it to edit ~/.gzdoom.ini and add the location of the
Fatboy soundfont:
You're probably sick of reading my crash logs by now so if you've had enough then that's fine too!
I'd say the game is very playable again - I don't have to get eyestrain from
Chocolate Doom.
p.s.
Any chance of more sensible/modern default key bindings i.e. WASD instead of arrow keys, vertical mouse movement = 0.
Perhaps the game could check if SDL_SOUNDFONTS is set and read the soundfont path from there?
I noticed the changes made in the [b]exit_cleanup branch[/b] were merged into [b]master[/b] with some extra fixes which looks to have solved it.
I'm a bit surprised that it hadn't been reported earlier; I believe anyone with a GCN card (HD 7000 or newer) would've been affected.
Great stuff - I didn't think it would take you clever lot long to fix it :wub:
Now able to launch the game, make changes to the in-game options and exit with the options being preserved.
I played through a few levels of Heretic with [i]Vulkan[/i] turned on and that appears to work just as well as [i]OpenGL[/i]; didn't notice any obvious graphical issues.
[i]Gallium HUD[/i] reports my Phenom II's usage as being around 15% with [i]OpenGL[/i] so that should be a bit less with Vulkan; the [url=https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/vulkan/overlay-layer/README]Vulkan overlay layer[/url] doesn't report that yet. I know when I use [i]DXVK[/i] it outperforms [i]WineD3D[/i] by far.
Lovely for anyone that can use it especially for all these cheap embedded devices which are everywhere now.
I'm attaching a zip of some more logs. I've launched the game with:
[code]gdb gzdoom[/code]
And left it idle in the menu for a brief amount of time. The only change I've made it to edit ~/.gzdoom.ini and add the location of the [url=https://fatboy.site/]Fatboy[/url] soundfont:
[code]Path=/usr/share/soundfonts[/code]You're probably sick of reading my crash logs by now so if you've had enough then that's fine too! :D
I'd say the game is very playable again - I don't have to get eyestrain from [i]Chocolate Doom[/i].
p.s.
Any chance of more sensible/modern default key bindings i.e. WASD instead of arrow keys, vertical mouse movement = 0.
Perhaps the game could check if SDL_SOUNDFONTS is set and read the soundfont path from there?