Inventory system broken in Doom - Unknown script 310

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Re: Inventory system broken in Doom - Unknown script 310

by Guest » Wed Sep 11, 2019 2:23 am

Thanks for this - I checked a few possibilities and it turns out that in my GZDoom INI file for some reason "Enter" got rebound to "puke 310", rather than the default "invuse", so as you say not an engine error - it must be related to a mod that I had previously installed. After correcting this everything works as intended now.

Re: Inventory system broken in Doom - Unknown script 310

by Graf Zahl » Wed Sep 11, 2019 12:12 am

This isn't an engine erorr. You must have loaded a mod that's broken. By default GZDoom runs no scripts when handling the inventory.
So what mods did you load?

Inventory system broken in Doom - Unknown script 310

by ENEMY!!! » Tue Sep 10, 2019 6:51 pm

I've encountered a new bug in the latest version of GZDoom. If I insert an inventory item into Doom II and then try to activate it with the Enter key, it fails to activate, coming up with "Unknown script 310". This does not happen in Heretic or Hexen. For example I have a custom map with the Pentacle of Projection from Realm667 in it, and this previously worked fine in GZDoom but in the current version it throws up this error. I have attached a sample Doom II map with a non-working Pentacle of Projection.
penttest.wad
(22.32 KiB) Downloaded 34 times

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