A_RemoveLight causes crash

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Topic review
   

Expand view Topic review: A_RemoveLight causes crash

Re: A_RemoveLight causes crash

by Graf Zahl » Sun Oct 20, 2019 4:56 am

Fixed. This did not work because the netevent was issued when the game was paused and the game ticker did not run and so the renderer ended up on stale data.

Re: A_RemoveLight causes crash

by Rachael » Fri Sep 20, 2019 9:48 am

Rip and Tear wrote:I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
This is definitely worth looking into. ^

I'll reopen the thread for that.

Re: A_RemoveLight causes crash

by Rip and Tear » Fri Sep 20, 2019 9:39 am

I tested on GZDoom g4.3pre-88-gb709a0b6b and the bug still occurred.

I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.

Re: A_RemoveLight causes crash

by _mental_ » Thu Sep 19, 2019 10:59 pm

Post a crash report please.

Re: A_RemoveLight causes crash

by Rachael » Thu Sep 19, 2019 7:48 pm

Could you please try a dev build, regardless?

GZDoom Mac

Re: A_RemoveLight causes crash

by Rip and Tear » Thu Sep 19, 2019 7:44 pm

_mental_ wrote:It was fixed after 4.2.1 was released.
I must be missing something here, since this bug report was closed on August 18th and GZDoom 4.2.1 was released September 10th.

Re: A_RemoveLight causes crash

by _mental_ » Thu Sep 19, 2019 12:27 pm

It was fixed after 4.2.1 was released.

Re: A_RemoveLight causes crash

by Rip and Tear » Thu Sep 19, 2019 9:36 am

_mental_ wrote:What was the exact build version?
Just the release version of 4.2.1. Not sure how to get any more specific than that.

Re: A_RemoveLight causes crash

by _mental_ » Wed Sep 18, 2019 11:09 pm

What was the exact build version?

Re: A_RemoveLight causes crash

by Rip and Tear » Wed Sep 18, 2019 7:07 pm

Yes, I tested it with the same demo wad and the -noautoload command line parameter.

It may be a macOS specific issue.

Re: A_RemoveLight causes crash

by Rachael » Wed Sep 18, 2019 7:12 am

Sounds like you have something else loaded that is causing issues, and probably should be reported as a new bug so that it can also get fixed, too.

Re: A_RemoveLight causes crash

by drfrag » Wed Sep 18, 2019 4:18 am

For me it doesn't crash in the latest master.

Re: A_RemoveLight causes crash

by Graf Zahl » Wed Sep 18, 2019 12:10 am

Same demo mod? When I last tried it it worked.

Re: A_RemoveLight causes crash

by Rip and Tear » Tue Sep 17, 2019 9:23 pm

I am still experiencing this issue as of GZDoom 4.2.1.

Re: A_RemoveLight causes crash

by Graf Zahl » Sun Aug 18, 2019 5:44 am

Fixed.

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