by Graf Zahl » Wed Aug 14, 2019 7:29 am
Bouncing will override ripping, if bouncing on actors is enabled. The recent change only added handling for one overlooked case when hitting an actor from above or below.
The solution would be to set the projectile to not bounce off actors.
Unfortunately this is all a very complex system where cause and effect are not fully in sync, so weird effects may happen.
Bouncing will override ripping, if bouncing on actors is enabled. The recent change only added handling for one overlooked case when hitting an actor from above or below.
The solution would be to set the projectile to not bounce off actors.
Unfortunately this is all a very complex system where cause and effect are not fully in sync, so weird effects may happen.