[4.1.0] vid_fps blocks level time

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Expand view Topic review: [4.1.0] vid_fps blocks level time

Re: [4.1.0] vid_fps blocks level time

by Graf Zahl » Thu Jul 18, 2019 2:41 am

Thanks. PR applied.

Re: [4.1.0] vid_fps blocks level time

by 3saster » Thu Jul 18, 2019 1:52 am

Scaling of both the console and the HUD has now been taken into account in the PR.

Re: [4.1.0] vid_fps blocks level time

by Graf Zahl » Thu Jul 18, 2019 12:20 am

Actually, that fix is not sufficient because it doesn't factor in the scaling of the fonts. It's fine for the scale you use but if the automap HUD is scaled smaller the offset needs to be larger.

Re: [4.1.0] vid_fps blocks level time

by 3saster » Thu Jul 18, 2019 12:04 am

Turns out it was a really simple fix, so I just submitted a pull request.

[4.1.0] vid_fps blocks level time

by 3saster » Wed May 01, 2019 3:48 pm

In GZDoom 4.0.0 and lower, if vid_fps was set to 1, the level time on the automap would move down so you can read it.
[imgur]https://i.imgur.com/DdhaAJT[/imgur]

In 4.1.0, this is no longer the case, and the framerate blocks the level time. vid_fps must be set to 0 in order to read the level time.
[imgur]https://i.imgur.com/DeVf6nd[/imgur]

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