[SVE.WAD] Menu is not translated

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [SVE.WAD] Menu is not translated

Re: [SVE.WAD] Menu is not translated

by Graf Zahl » Mon Jul 15, 2019 12:48 pm

Fixed. I changed the system so that it isn't limited to one IWAD anymore and the content from SVE is being treated as an IWAD as well.

Re: [SVE.WAD] Menu is not translated

by Rachael » Thu Jul 11, 2019 7:43 am

Oh, I see.

Re: [SVE.WAD] Menu is not translated

by Graf Zahl » Thu Jul 11, 2019 7:40 am

SVE.wad requires Strife1.wad as a base.

Re: [SVE.WAD] Menu is not translated

by Rachael » Thu Jul 11, 2019 7:30 am

_mental_ wrote:It's because sve.wad contains textures for item item. They are not considered IWAD content, and they are not replaced by default.
Set cl_gfxlocalization CVAR to 4, and the main menu will become localized.
Graf Zahl wrote:Hm, I think the concept of IWAD needs to change a bit then...
I am confused. I thought SVE.WAD is an IWAD? What happened that I am wrong?

Re: [SVE.WAD] Menu is not translated

by Graf Zahl » Thu Jul 11, 2019 7:25 am

Hm, I think the concept of IWAD needs to change a bit then...

Re: [SVE.WAD] Menu is not translated

by _mental_ » Thu Jul 11, 2019 7:24 am

In theory, this could be fixed by addition of the following line here.

Code: Select all

DeleteLumps = "M_NGAME"
Unfortunately, this doesn't work for a similar reason. DeleteLumps operates on IWADs only.

Re: [SVE.WAD] Menu is not translated

by Graf Zahl » Thu Jul 11, 2019 6:08 am

Agreed.

Re: [SVE.WAD] Menu is not translated

by _mental_ » Thu Jul 11, 2019 4:24 am

Those images are slightly modified versions of lumps from strife1.wad. Probably, it's still worth to filter them out.
Is proper localization more important than minor beautification of these menu items? I guess it is.

Re: [SVE.WAD] Menu is not translated

by Graf Zahl » Thu Jul 11, 2019 4:17 am

If those assets are duplicated it may make sense to filter them out in IWADINFO.

Re: [SVE.WAD] Menu is not translated

by _mental_ » Thu Jul 11, 2019 4:08 am

It's because sve.wad contains textures for item item. They are not considered IWAD content, and they are not replaced by default.
Set cl_gfxlocalization CVAR to 4, and the main menu will become localized.

[SVE.WAD] Menu is not translated

by Kostov » Tue Jul 09, 2019 12:24 pm

Whatever language GZDoom is set to, if using SVE.WAD the menu interface with the game's BIGFONT does not get translated.

Image

Top