Crouch bug after changing player pawn

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Expand view Topic review: Crouch bug after changing player pawn

Re: Crouch bug after changing player pawn

by Graf Zahl » Tue Jul 09, 2019 2:57 pm

Correct.

Re: Crouch bug after changing player pawn

by _mental_ » Tue Jul 09, 2019 1:35 pm

Re: Changing player pawn "on fly"

by Marisa the Magician » Mon Jul 08, 2019 1:49 pm

I can confirm this happens even with just vanilla voodoo dolls. Crouching propagates the sprite change to all of them.

Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?

Crouch bug after changing player pawn

by Apeirogon » Fri Jul 05, 2019 1:24 pm

Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on it and you change player from "default" player pawn to newly spawned.

After this press crouch button. Both player pawns change sprite/state from "stand" to "crouch".
Attachments
player_example.zip
(665 Bytes) Downloaded 27 times

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