Gzdoom doesn't pause after enabling stereo 3D VR

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Gzdoom doesn't pause after enabling stereo 3D VR

Re: Gzdoom doesn't pause after enabling stereo 3D VR

by _mental_ » Wed Jun 26, 2019 1:27 pm

Fixed in 77ea4a9.

Gzdoom doesn't pause after enabling stereo 3D VR

by Copenhagen_Bram » Tue Jun 25, 2019 4:52 pm

I don't think I can demonstrate this in a demo.

Gzdoom version g4.1.3 SDL version. Operating system Ubuntu 18.04, Linux kernel 4.15.0-51-generic

How to reproduce:

1. Open Gzdoom version g4.1.3, choose an IWAD.

2. In Options > Display Options > Hardware renderer > Stereo 3D VR, set the 3D mode to Red/Cyan.

3. Start a new game.

4. Hit ESC to open the menu. Observe that game does not pause. (You can observe this by walking forward and hitting ESC and observing Doomguy still moving on inertia for a brief time, or pausing whilst in front of an enemy, who will continue walking around and attacking you.)

Top