by EndHack » Fri May 17, 2019 7:11 am
So when ever I try to start GZDoom it starts to load and everything looks fine and then right when it finishes it crashes I tried this with multiple iwads and the same thing always happens
local.txt
GZDoom version g4.1.2 (bf5c4234414736b1b53490366b292e1d32b6ea14)
Command line: "C:\Users\*****\Documents\StuffFromTheOldLaptop\Doom\Ports\gzdoom-bin-4-1-2b-x64\gzdoom.exe"
Wad 0: gzdoom.pk3
Wad 1: zd_extra.pk3
Wad 2: STRIFE1.WAD
Wad 3: voices.wad
Not in a level.
log.rtf
OS: Windows 10 (or higher) (NT 10.0) Build 17134
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/gzdoom.pk3, 621 lumps
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/zd_extra.pk3, 1657 lumps
adding ./STRIFE1.WAD, 3985 lumps
adding ./voices.wad, 373 lumps
I_Init: Setting up machine state.
CPU speed: 1094 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Family 6, Model 122, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker/Headphone (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 296.25 ms
R_Init: Init Strife refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Intel(R) UHD Graphics 605
GL_VERSION: 4.5.0 - Build 23.20.16.4973 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 23.20.16.4973
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16
So when ever I try to start GZDoom it starts to load and everything looks fine and then right when it finishes it crashes I tried this with multiple iwads and the same thing always happens
local.txt
GZDoom version g4.1.2 (bf5c4234414736b1b53490366b292e1d32b6ea14)
Command line: "C:\Users\*****\Documents\StuffFromTheOldLaptop\Doom\Ports\gzdoom-bin-4-1-2b-x64\gzdoom.exe"
Wad 0: gzdoom.pk3
Wad 1: zd_extra.pk3
Wad 2: STRIFE1.WAD
Wad 3: voices.wad
Not in a level.
log.rtf
OS: Windows 10 (or higher) (NT 10.0) Build 17134
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/gzdoom.pk3, 621 lumps
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/zd_extra.pk3, 1657 lumps
adding ./STRIFE1.WAD, 3985 lumps
adding ./voices.wad, 373 lumps
I_Init: Setting up machine state.
CPU speed: 1094 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Family 6, Model 122, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker/Headphone (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 296.25 ms
R_Init: Init Strife refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Intel(R) UHD Graphics 605
GL_VERSION: 4.5.0 - Build 23.20.16.4973 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 23.20.16.4973
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16