Game Crashes when ever I start it

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Re: Game Crashes when ever I start it

by wildweasel » Tue May 28, 2019 4:05 pm

Darkcrafter wrote:If you managed to edit some levels in that strife1.wad make sure you had chosen an appropriate and working bsp builder as GZDoom will crash without any hassle if so happens.
I don't think that's relevant to the reason the game is crashing, at all.

Re: Game Crashes when ever I start it

by Darkcrafter » Tue May 28, 2019 4:01 pm

If you managed to edit some levels in that strife1.wad make sure you had chosen an appropriate and working bsp builder as GZDoom will crash without any hassle if so happens.

Re: Game Crashes when ever I start it

by Enjay » Tue May 28, 2019 11:24 am

Out of interest EndHack, why did you decide to post part of the crash report and not the whole thing? I'd genuinely like to know because I've seen loads of people do this and I simply don't get why.

The game produces a file called crashreport.zip which contains information that could possibly be very valuable in tracking down a bug. The zip can can be attached to the forum easily enough. Yet repeatedly people open up the zip and extract or copy/paste bits from the files found inside the zip, thereby missing out potentially important information and only posting what they think might be useful. It is all potentially useful (that's why it's there). So, I really don't understand why this happens over and over.

Re: Game Crashes when ever I start it

by EndHack » Tue May 28, 2019 11:07 am

I updated my drives and that worked but after awhile it would not start again so I deleted the shadercache file and now its working

Re: Game Crashes when ever I start it

by _mental_ » Fri May 17, 2019 8:41 am

It seems to crash on compiling shaders. It's only a guess, but the problem can be in the custom shader cache.
Do you have %LOCALAPPDATA%\zdoom\cache\shadercache.zdsc file? If so, rename or delete it and try to start again.

Also, you can try to use Vulkan by running with +vid_enablevulkan 1 command line options.

Re: Game Crashes when ever I start it

by Rachael » Fri May 17, 2019 8:15 am

This crashes in the Intel UHD driver. You will need to update it.

Re: Game Crashes when ever I start it

by EndHack » Fri May 17, 2019 7:33 am

report.txt
Spoiler:

Re: Game Crashes when ever I start it

by _mental_ » Fri May 17, 2019 7:20 am

Please post whole CrashReport.zip, or report.txt file from it at least.

Re: Game Crashes when ever I start it

by EndHack » Fri May 17, 2019 7:13 am

im running 4.1.2b x64

Game Crashes when ever I start it

by EndHack » Fri May 17, 2019 7:11 am

So when ever I try to start GZDoom it starts to load and everything looks fine and then right when it finishes it crashes I tried this with multiple iwads and the same thing always happens

local.txt
GZDoom version g4.1.2 (bf5c4234414736b1b53490366b292e1d32b6ea14)
Command line: "C:\Users\*****\Documents\StuffFromTheOldLaptop\Doom\Ports\gzdoom-bin-4-1-2b-x64\gzdoom.exe"

Wad 0: gzdoom.pk3
Wad 1: zd_extra.pk3
Wad 2: STRIFE1.WAD
Wad 3: voices.wad

Not in a level.

log.rtf
OS: Windows 10 (or higher) (NT 10.0) Build 17134

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/gzdoom.pk3, 621 lumps
adding C:/Users/*****/Documents/StuffFromTheOldLaptop/Doom/Ports/gzdoom-bin-4-1-2b-x64/zd_extra.pk3, 1657 lumps
adding ./STRIFE1.WAD, 3985 lumps
adding ./voices.wad, 373 lumps
I_Init: Setting up machine state.
CPU speed: 1094 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Family 6, Model 122, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker/Headphone (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 296.25 ms
R_Init: Init Strife refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Intel(R) UHD Graphics 605
GL_VERSION: 4.5.0 - Build 23.20.16.4973 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 - Build 23.20.16.4973

Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16

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