by Officer D » Sat May 11, 2019 11:13 am
Stupid question. Could it have been caused by having certain functions, in the monster statements without brackets set? For example, I copied some functions from the decorates over to zscript and had stuff like A_ClearTarget and A_Pain without the brackets. I added them with bracket, e.g. A_Pain(); and played for a few hours without encountering the error message. Maybe I just got lucky by not getting another crash. But if anybody could confirm that actually was the problem, I would be very relieved and we could mark the thread as solved.
Edit:
Okay, that didn't seem to solve the problem. I just managed to get the error message again. However it happened on a slaughter map as tons of monsters died at once. They are all setup to give the player inventory dummies upon death. I guess there is a limit for ACS scripts to be called at once that give the player inventory items?
Stupid question. Could it have been caused by having certain functions, in the monster statements without brackets set? For example, I copied some functions from the decorates over to zscript and had stuff like A_ClearTarget and A_Pain without the brackets. I added them with bracket, e.g. A_Pain(); and played for a few hours without encountering the error message. Maybe I just got lucky by not getting another crash. But if anybody could confirm that actually was the problem, I would be very relieved and we could mark the thread as solved.
Edit:
Okay, that didn't seem to solve the problem. I just managed to get the error message again. However it happened on a slaughter map as tons of monsters died at once. They are all setup to give the player inventory dummies upon death. I guess there is a limit for ACS scripts to be called at once that give the player inventory items?