by Firebrand » Thu May 09, 2019 3:37 pm
Sorry for posting as a guest, I didn't noticed it at all when I made my post
, anyway, the driver version is the one released by NVidia for the next version of Windows 10 (1903 May 2019 Update), I was testing the engine with that version when I noticed that problem, playing with the postprocessing options reveals that bloom is what is causing the issue, if I turn bloom effect off, I am able to display everything correctly.
When opening the menu, the render view again scrambles with all sorts of colorful pixels, I can see the menu text without any problem, but the game scene in the back looks all scrambled again, I'm guessing that there are still some problems with Vulkan when using more than one texture for displaying on the screen?
Please let me know if there is something else I could try to help you track down this problem
, I love testing this kind of things myself
.
Sorry for posting as a guest, I didn't noticed it at all when I made my post :x , anyway, the driver version is the one released by NVidia for the next version of Windows 10 (1903 May 2019 Update), I was testing the engine with that version when I noticed that problem, playing with the postprocessing options reveals that bloom is what is causing the issue, if I turn bloom effect off, I am able to display everything correctly.
When opening the menu, the render view again scrambles with all sorts of colorful pixels, I can see the menu text without any problem, but the game scene in the back looks all scrambled again, I'm guessing that there are still some problems with Vulkan when using more than one texture for displaying on the screen?
Please let me know if there is something else I could try to help you track down this problem :), I love testing this kind of things myself :P.