by _mental_ » Thu May 02, 2019 1:20 pm
Regarding noise functions for Vulkan, it’s mostly about how to choose proper implementation. Or to write our own, if no suitable one will be found.
As for macOS imperfect and now deprecated OpenGL, it’s OK to leave it as is. Vulkan renderer, however, is far from being stable here.
There are several known issues which I’m trying to solve, with zero progress so far. Most likely I’ll post a few bug reports soon.
Regarding noise functions for Vulkan, it’s mostly about how to choose proper implementation. Or to write our own, if no suitable one will be found.
As for macOS imperfect and now deprecated OpenGL, it’s OK to leave it as is. Vulkan renderer, however, is far from being stable here.
There are several known issues which I’m trying to solve, with zero progress so far. Most likely I’ll post a few bug reports soon.