[GZDoom 4.1.1] HUD player sprites distorted (FXAA related)

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Expand view Topic review: [GZDoom 4.1.1] HUD player sprites distorted (FXAA related)

Re: [GZDoom 4.1.1] HUD player sprites distorted

by Armaetus » Sat May 04, 2019 5:42 pm

Looking at that ticket, yep it's the same exact thing. FXAA on causes the distortion, turning it off makes the issue go away.

Updated title so it can be seen on the forum to other developers.

Re: [GZDoom 4.1.1] HUD player sprites distorted

by dpJudas » Sat May 04, 2019 4:48 pm

This one is probably related to this ticket. Maybe some barrier is missing that causes a race condition on AMD cards.

[GZDoom 4.1.1] HUD player sprites distorted (FXAA related)

by Armaetus » Sat May 04, 2019 4:17 pm

In the latest version, turning Vulkan on for the very first time (I never used it until now) made the player HUD sprites distorted. Enemies look fine and so do all the other sprites.

See here: https://i.imgur.com/GbIKxjM.jpg

I am using the latest ATI drivers (19.4.3) and I have an RX 480 video card.

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