[4.0.0]Vulkan Renderer related Crashes

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Expand view Topic review: [4.0.0]Vulkan Renderer related Crashes

Re: [4.0.0]Vulkan Renderer related Crashes

by Rachael » Tue May 14, 2019 8:08 pm

Please make a new report.

Re: [4.0.0]Vulkan Renderer related Crashes

by MasterBeavis » Tue May 14, 2019 7:45 pm

heres a new crash using the new build 4.1.2 got it as soon as a new map loaded in Updated Pirate Doom
Attachments
CrashReport.zip
(43.34 KiB) Downloaded 20 times

Re: [4.0.0]Vulkan Renderer related Crashes

by Graf Zahl » Tue May 14, 2019 12:19 am

In this case a 4.1.2 release should be done.

Re: [4.0.0]Vulkan Renderer related Crashes

by dpJudas » Mon May 13, 2019 7:17 pm

At this point I won't analyze a vulkan crash report unless it comes from the latest devbuild. Even 4.1.1 is too old now. I don't want to spend time analyzing bugs that may already have been fixed.

Re: [4.0.0]Vulkan Renderer related Crashes

by MasterBeavis » Mon May 13, 2019 5:52 pm

I still get crashes but they are random

Re: [4.0.0]Vulkan Renderer related Crashes

by _mental_ » Sun May 12, 2019 7:58 am

Lots of things were fixed inside Vulkan renderer since this report. Please use GZDoom 4.1.1 and/or the latest devbuilds.

Re: [4.0.0]Vulkan Renderer related Crashes

by Rachael » Sun Apr 07, 2019 10:02 pm

Thanks. I just updated the board config so it should be possible to post ini files now.

Re: [4.0.0]Vulkan Renderer related Crashes

by DevilHunter » Sun Apr 07, 2019 9:59 pm

I swear I posted the ini.. GRRR... ok take 2 then...

Ok then I see what happend.. appearnly .ini and .old are not allowed for attachments.. I'll just upload to my personal webspace then... https://devilhunter.rfc1337.net/random/ ... -Devil.ini

There we go.

Re: [4.0.0]Vulkan Renderer related Crashes

by Rachael » Sun Apr 07, 2019 9:33 pm

Do you have the old ini available?

If it has personal information please be sure to check for it with wordpad or something more advanced if you have it.

[4.0.0]Vulkan Renderer related Crashes

by DevilHunter » Sun Apr 07, 2019 9:28 pm

But with an old ini. I made a new ini and no more crashes. But I was told to report these anyhow. I have a feeling its an old setting causing gzdoom to crash, as the new ini produce no crashes at all.

This bit came from the Event Viewer, the only one too oddly enough. Related to the Map02/Shooting Zombies crash attached below

Code: Select all

Faulting application name: gzdoom.exe, version: 4.0.0.0, time stamp: 0x5ca9a38c
Faulting module name: ntdll.dll, version: 10.0.18362.1, time stamp: 0xa52b7c6a
Exception code: 0xc0000374
Fault offset: 0x00000000000f9269
Faulting process id: 0x3d40
Faulting application start time: 0x01d4edb238a7c643
Faulting application path: G:\Doom Ports\GZDoom Dev\gzdoom.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: f7aa7a33-61c9-4356-a078-7dd4f50a8898
Faulting package full name: 
Faulting package-relative application ID: 
If you need anymore info, or need more testing with the old ini, I will do it.
Attachments
CrashReportMap02ShootingZombies.zip
Got to Map02, shooting the zombies, instacrash..
(33.76 KiB) Downloaded 24 times
CrashReportMap01ShootingZombiesWake.zip
Running up to the Zombies at the start of Map01 of Doom 2, shot the pistol, they wake up.. Crash
(35.33 KiB) Downloaded 21 times
CrashReportMap01RunningtoExitImpBallsFlyingAround.zip
Running around on Map01 of Doom 2 shooting Zombies while Imps launch fireballs at me
(38.13 KiB) Downloaded 21 times

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