Uncertain exactly what causes this. Certain textures with a custom shader applied to them are rendering very incorrectly in GZDoom 3.7.0 and up, but appear correct in 3.6.0.
This doesn't happen in any software renderer (since they don't use texture shaders...)
I've isolated the problem in a small test map (it's a bit shoddily put together but demonstrates the problem just fine)
Here's how the glitch looks, in 3.7.2:
Here's how it should look, in 3.6.0:
I am using an NVIDIA GPU on Windows 10. No other files are loaded besides those that come with gzdoom.
Here is the minimal test map:
I tried looking to see if this had already been reported, but none of the existing reports seemed to describe the same problem and didn't show any issues when I tested them.
Uncertain exactly what causes this. Certain textures with a custom shader applied to them are rendering very incorrectly in GZDoom 3.7.0 and up, but appear correct in 3.6.0.
This doesn't happen in any software renderer (since they don't use texture shaders...)
I've isolated the problem in a small test map (it's a bit shoddily put together but demonstrates the problem just fine)
Here's how the glitch looks, in 3.7.2:
[imgur]https://imgur.com/39KLaBP[/imgur]
[imgur]https://imgur.com/4H205Fe[/imgur]
Here's how it should look, in 3.6.0:
[imgur]https://imgur.com/GBul8F0[/imgur]
I am using an NVIDIA GPU on Windows 10. No other files are loaded besides those that come with gzdoom.
Here is the minimal test map:
[attachment=0]test.pk3[/attachment]
I tried looking to see if this had already been reported, but none of the existing reports seemed to describe the same problem and didn't show any issues when I tested them.