[New Level Refactor] Doesn't display custom ExitPic

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Expand view Topic review: [New Level Refactor] Doesn't display custom ExitPic

Re: [New Level Refactor] Doesn't display custom ExitPic

by Rachael » Wed Feb 06, 2019 9:41 am

Scroll down a bit in this forum: viewforum.php?f=2

Past the subforums, you'll be able to find the "New Topic" button to make a generic bug report that doesn't fit into any of the categories.

Re: [New Level Refactor] Doesn't display custom ExitPic

by PROPHESSOR » Wed Feb 06, 2019 8:58 am

Like software, and like sound, and like vanilla.

Re: [GZDoom 3.8] Doesn't display custom ExitPic

by Graf Zahl » Wed Feb 06, 2019 8:44 am

This has nothing to do with OpenGL, though.

Re: [GZDoom 3.8] Doesn't display custom ExitPic

by Enjay » Wed Feb 06, 2019 8:39 am

Yup, I'm able to reproduce this. The credit screen looks like pic 1 in 3.7.2 but like pic 2 in gzdoom-x64-g3.8pre-206-g78c0b7f23.

BTW, when summoning explosions to knock yourself back, type "god" at the console otherwise you will die with the first explosion but probably not have been knocked back far enough to enter the portal.

[New Level Refactor] Doesn't display custom ExitPic

by PROPHESSOR » Wed Feb 06, 2019 8:22 am

GZDoom 3.5.1


GZDoom 3.8pre-381-g37a7947


Mod Archive commit
ExitPic definition

How to reproduce:
1. "map credits"
2. "god" and "summon explosion" many times in order to get into the portal, or wait until the credits pass and enter it

I'm using GZDoom from the new_level_refactor branch

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