Reverb Sector Plays Modified Ambient Sound Globally

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Re: Reverb Sector Plays Modified Ambient Sound Globally

by _mental_ » Tue Feb 05, 2019 5:17 am

Fixed in 69492b1.

Reverb Sector Plays Modified Ambient Sound Globally

by Ghost Prototype » Mon Jan 07, 2019 2:04 pm

Here I'm using Enjay's WaterSound.pk3 as an example. When an ambient sound's 'heard distance' is modified in GzdoomBuilder, it can be heard globally in sectors with reverb effects. If left to its default parameter, it fades normally.
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WaterSound.pk3
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