by Blue Shadow » Fri Feb 01, 2019 4:23 pm
Tested with: 3.7.2 (64-bit)
Test material: Requiem
In the Software renderer, the wall is "bleeding" through (or whatever) the floor.
[imgur]
https://i.imgur.com/crOq2eT[/imgur]
In the Softpoly renderer, the wall is fine, but the lamp seems to be oddly clipped.
[imgur]
https://i.imgur.com/kwqKKb1[/imgur]
All is good in the OpenGL renderer.
[imgur]
https://i.imgur.com/6QjXMdb[/imgur]
[b]Tested with:[/b] 3.7.2 (64-bit)
[b]Test material:[/b] [url=https://www.doomworld.com/idgames/levels/doom2/megawads/requiem]Requiem[/url]
In the Software renderer, the wall is "bleeding" through (or whatever) the floor.
[imgur]https://i.imgur.com/crOq2eT[/imgur]
In the Softpoly renderer, the wall is fine, but the lamp seems to be oddly clipped.
[imgur]https://i.imgur.com/kwqKKb1[/imgur]
All is good in the OpenGL renderer.
[imgur]https://i.imgur.com/6QjXMdb[/imgur]