by Melodica » Sat Jan 26, 2019 10:37 pm
I've encountered this problem while playing Space Hunter. if A_CustomMissile uses the CMF_OFFSETPITCH flag, it will reverse the pitch of the projectile, causing, for example, actors to aim downwards instead of upwards when firing at their target and vice versa. Made a quick test wad, and it confirms this. It only seems to affect the function when CMF_OFFSETPITCH is used. I've attached the wad file I made to test it out. Each time the actor fires a projectile, it will log "CMF_OFFSETPITCH" if it uses the flag, and "no flags" if it doesn't. I tested this file on 3.7.1, and the problem doesn't exist there.
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- a_custommissile-CMF_OFFSETPITCH-test.wad
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I've encountered this problem while playing Space Hunter. if A_CustomMissile uses the CMF_OFFSETPITCH flag, it will reverse the pitch of the projectile, causing, for example, actors to aim downwards instead of upwards when firing at their target and vice versa. Made a quick test wad, and it confirms this. It only seems to affect the function when CMF_OFFSETPITCH is used. I've attached the wad file I made to test it out. Each time the actor fires a projectile, it will log "CMF_OFFSETPITCH" if it uses the flag, and "no flags" if it doesn't. I tested this file on 3.7.1, and the problem doesn't exist there.