by gramps » Thu Jan 24, 2019 12:44 am
Huh, this is weird... it only does this when the ceiling is a sky. When it's a flat texture, the bug doesn't happen.
This is the titlemap I was messing with, so it's probably more detailed than necessary to show the bug, sorry about that.
Try opening it in a map editor and set the ceiling to one of the wall textures or something, bug goes away.
Also, sky texture needs to be defined in mapinfo, or you get the blue and white checkered texture. Not sure if that could be relevant or if that's how it worked before. And something seems to be wrong with the way the sky renders, didn't notice this before, had the sky blacked out. But when the menu glitch happens, the sky jumps from one screwed up rendering to another. This may actually have something to do with hitting portal limit, not sure. Hard to describe, check out demo.
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Huh, this is weird... it only does this when the ceiling is a sky. When it's a flat texture, the bug doesn't happen.
This is the titlemap I was messing with, so it's probably more detailed than necessary to show the bug, sorry about that.
Try opening it in a map editor and set the ceiling to one of the wall textures or something, bug goes away.
Also, sky texture needs to be defined in mapinfo, or you get the blue and white checkered texture. Not sure if that could be relevant or if that's how it worked before. And something seems to be wrong with the way the sky renders, didn't notice this before, had the sky blacked out. But when the menu glitch happens, the sky jumps from one screwed up rendering to another. This may actually have something to do with hitting portal limit, not sure. Hard to describe, check out demo.