Graphical startups don't work in autoload

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Expand view Topic review: Graphical startups don't work in autoload

Re: Graphical startups don't work in autoload

by Graf Zahl » Wed Jan 23, 2019 1:15 am

Ignoring errors on startup is the prime reason for broken mods. We won't do anything about hiding those. If your friends think your mod is full of errors, they are probably right and such a reaction motivates me even more not to hide those messages.

Re: Graphical startups don't work in autoload

by _mental_ » Wed Jan 23, 2019 12:13 am

Maybe you should fix those errors. Or ask mod's author to fix them.

Graphical startups don't work in autoload

by Guest » Tue Jan 22, 2019 7:08 pm

The graphical startup (NETNOTCH, NOTCH) don't work when I add mod to autoload. Can you fix it please? I play Doom with my mod and ultimate Doom Visor which shows many script errors for some reason but works fine and I don't want seeing all these errors. I share my compilation GZDoom pack to my friends and they think it has many errors. I know I can use a bat file but bat files can't have icons.

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