by AFADoomer » Mon Jan 21, 2019 10:56 am
I'm getting level load crashes while playing Blade of Agony with the current dev build (3.8pre-251-g4eea540a3), as well as in the last several dev builds.
Basically, when using +map to load a map from the command line, as soon as the map loads, the engine crashes. This happens pretty much every time in 64-bit, and about a quarter of the time in 32-bit.
I haven't been able to reproduce this with a standard IWAD, so I really haven't been able to narrow things down, other than that it seems to only occur when you use +map to load a level (and may have something to do with the double map loading that's going on right now with +map). This does only seem to happen when the player camera is at the player (e.g., a map with a cutscene intro will load fine, but as soon as the camera switches back to the player, the engine crashes.).
Can someone who can do something with the crash logs assist in tracking down what's going on here, please?
EDIT: OK, so it looks like the two crashes might be different. With the 64-bit build, I occasionally get a very similar crash address, etc. to the 32-bit crash, but that's not what's in the crash log attached here. Ugh.
- Attachments
-
- CrashReport - 3.8pre-251-g4eea540a3 (64-bit).zip
- 64-bit version
- (46.03 KiB) Downloaded 60 times
-
- CrashReport - 3.8pre-251-g4eea540a3.zip
- 32-bit version
- (23.5 KiB) Downloaded 61 times
I'm getting level load crashes while playing Blade of Agony with the current dev build (3.8pre-251-g4eea540a3), as well as in the last several dev builds.
Basically, when using +map to load a map from the command line, as soon as the map loads, the engine crashes. This happens pretty much every time in 64-bit, and about a quarter of the time in 32-bit.
I haven't been able to reproduce this with a standard IWAD, so I really haven't been able to narrow things down, other than that it seems to only occur when you use +map to load a level (and may have something to do with the double map loading that's going on right now with +map). This does only seem to happen when the player camera is at the player (e.g., a map with a cutscene intro will load fine, but as soon as the camera switches back to the player, the engine crashes.).
Can someone who can do something with the crash logs assist in tracking down what's going on here, please?
EDIT: OK, so it looks like the two crashes might be different. With the 64-bit build, I occasionally get a very similar crash address, etc. to the 32-bit crash, but that's not what's in the crash log attached here. Ugh.