Vertical Mouselook and Weaponswitching are broken

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Expand view Topic review: Vertical Mouselook and Weaponswitching are broken

Re: Vertical Mouselook and Weaponswitching are broken

by Graf Zahl » Tue Jan 15, 2019 12:14 pm

Fixed. It was both the same cause, but this should really have been two separate reports.

Re: Vertical Mouselook and Weaponswitching are broken

by AFADoomer » Mon Jan 14, 2019 8:12 pm

I get this behavior with the current dev build (215 - gdd5addd6a)... Tried running both with my standard .ini and with a clean .ini.

Plus the cameras in Blade of Agony cutscenes don't move, and dynamic lights are mostly not there... So I think there are other issues with that build.

Re: Vertical Mouselook and Weaponswitching are broken

by wildweasel » Mon Jan 14, 2019 6:49 pm

Can you upload your INI file?

Vertical Mouselook and Weaponswitching are broken

by Guest » Mon Jan 14, 2019 12:34 pm

With no external files loaded, weapon switching and vertical mouselook do not function.

Run on a build of GZDoom 64-bit compiled with Visual Studio 2017, from commit dd5addd6ad6949a13556ccd19b73377f1dffb50a

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