by Korell » Mon Jan 07, 2019 5:27 pm
He responded with this:
The chainsaw uses +WEAPON.AXEBLOOD to spawn a different blood type called "SawBlood" (it's defined as secondary blood type for monsters). This blood actor spawns different blood effects, and gives the required inventory item to "tell" the player's weapon to jump to the latch animation, but the blood puff is not spawning at all.
Does this help?
He responded with this:
[quote]The chainsaw uses +WEAPON.AXEBLOOD to spawn a different blood type called "SawBlood" (it's defined as secondary blood type for monsters). This blood actor spawns different blood effects, and gives the required inventory item to "tell" the player's weapon to jump to the latch animation, but the blood puff is not spawning at all.[/quote]
Does this help?