by TheMightyHeracross » Thu Dec 06, 2018 8:28 pm
It happens in just about any map AFAIK, I just thought it was more noticeable here.
When I tested it using a very tall dummy map, I found that the zombie would warp back up upon hitting the floor- not when the animation loops, although it would have to be in the middle of the walking animation upon hitting the ground to warp back up. Additionally, the zombie was not spawning all the way up to the ceiling- it actually didn't get very high at first but gradually started warping higher in the air every time it landed.
Even weirder, some places (such as the damaging pit in MAP15) actually seemed to be spawning the zombies
under the ground (this is for a split second, as they quickly warp back up to the surface again before going back under).
It happens in just about any map AFAIK, I just thought it was more noticeable here.
When I tested it using a very tall dummy map, I found that the zombie would warp back up upon hitting the floor- not when the animation loops, although it would have to be in the middle of the walking animation upon hitting the ground to warp back up. Additionally, the zombie was not spawning all the way up to the ceiling- it actually didn't get very high at first but gradually started warping higher in the air every time it landed.
Even weirder, some places (such as the damaging pit in MAP15) actually seemed to be spawning the zombies [i]under[/i] the ground (this is for a split second, as they quickly warp back up to the surface again before going back under).
[img]https://i.imgur.com/O3hyLsAl.png[/img]