by Player701 » Wed Dec 05, 2018 11:42 am
I've been playtesting my mod with Plutonia and on MAP32 an arachnotron has somehow ended up below the floor. I can hear it, and it can apparently see me and shoot at me, but its shots can't hit me. It is possible to hit it with hitscan weapons, however.
My mod has not been released yet, so I'm going to PM it to Graf shortly. The mod doesn't replace arachnotrons and doesn't contain any weapons or artifacts capable of arbitrarily changing a monster's position, so I'm pretty sure it's not an error in the mod.
Unfortunately, I haven't been able to reproduce this so far, so I'm not sure if there is a chance for this bug to be fixed. I do have some additional information on this, however. Technically, the arachnotron is not below the floor, because its Z-position and the floor height of the sector it is in are equal (-32). It is the sector the monster is in that is wrong - debugging shows that the arachnotron is in sector 12 (the green-floored outdoor area), while its position suggests it is actually in sector 72 (the raised walkway on the perimeter of the outdoor area).
I vaguely remember running into a similar issue on the very same map long ago, but I thought it was a mapping error, so I didn't report it. You know, the ubiquitous monsters-pop-out-of-the-floor kind of thing. I thought I had missed a trigger for it or something. But now I see this definitely isn't the case. Maybe it's related to the map structure somehow?
Save file attached. NB: the save file was made with GZDoom g3.7pre-307-gb79e3f890, not sure if it will work in newer builds, but it probably will.
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- save12.zds
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I've been playtesting my mod with Plutonia and on MAP32 an arachnotron has somehow ended up below the floor. I can hear it, and it can apparently see me and shoot at me, but its shots can't hit me. It is possible to hit it with hitscan weapons, however.
My mod has not been released yet, so I'm going to PM it to Graf shortly. The mod doesn't replace arachnotrons and doesn't contain any weapons or artifacts capable of arbitrarily changing a monster's position, so I'm pretty sure it's not an error in the mod.
Unfortunately, I haven't been able to reproduce this so far, so I'm not sure if there is a chance for this bug to be fixed. I do have some additional information on this, however. Technically, the arachnotron is not [i]below[/i] the floor, because its Z-position and the floor height of the sector it is in are equal (-32). It is the sector the monster is in that is wrong - debugging shows that the arachnotron is in sector 12 (the green-floored outdoor area), while its position suggests it is actually in sector 72 (the raised walkway on the perimeter of the outdoor area).
I vaguely remember running into a similar issue on the very same map long ago, but I thought it was a mapping error, so I didn't report it. You know, the ubiquitous monsters-pop-out-of-the-floor kind of thing. I thought I had missed a trigger for it or something. But now I see this definitely isn't the case. Maybe it's related to the map structure somehow?
Save file attached. NB: the save file was made with GZDoom g3.7pre-307-gb79e3f890, not sure if it will work in newer builds, but it probably will.