by Enjay » Tue Nov 13, 2018 1:13 pm
You probably already know this but, just in case, the "dot" is actually a view of one of the other skies in the map. I just noticed this after making a modified UDMF version of the test map. I set the light pulsing in the dark box to be more obvious and I was therefore able to notice the pulsing effect in the "dot" in the cloudy sky. So, in the above shots, the dot in the cloudy sky is probably a view into the dark skybox (the one with the BFG shots) and the light coloured dot in the dark sky is a view to the cloudy skybox.
Interestingly (to me anyway) is that the two sectors that are meant to show the cloudy sky actually have different coloured dots. The area that the player starts in shows a dot from the dark sky whereas the adjacent area with the same cloudy sky shows a brownish coloured dot like a view to the cap colour of the default Doom2 sky1 texture (which is, of course, a sky in another area of the map).
You probably already know this but, just in case, the "dot" is actually a view of one of the other skies in the map. I just noticed this after making a modified UDMF version of the test map. I set the light pulsing in the dark box to be more obvious and I was therefore able to notice the pulsing effect in the "dot" in the cloudy sky. So, in the above shots, the dot in the cloudy sky is probably a view into the dark skybox (the one with the BFG shots) and the light coloured dot in the dark sky is a view to the cloudy skybox.
Interestingly (to me anyway) is that the two sectors that are meant to show the cloudy sky actually have different coloured dots. The area that the player starts in shows a dot from the dark sky whereas the adjacent area with the same cloudy sky shows a brownish coloured dot like a view to the cap colour of the default Doom2 sky1 texture (which is, of course, a sky in another area of the map).