by drfrag » Thu Nov 08, 2018 4:30 am
I guess the executable was still running in the background after the crash. Here's the backtrace:
Code: Select all
> zdoom.exe!AActor::PosRelative(line_t * line) Line 1278 C++
zdoom.exe!CheckForPushSpecial(line_t * line, int side, AActor * mobj, fixedvec2 * posforwindowcheck) Line 1844 C++
-> zdoom.exe!P_TryMove(AActor * thing, int x, int y, int dropoff, const secplane_t * onfloor, FCheckPosition & tm, bool missileCheck) Line 2372 C++
zdoom.exe!P_XYMovement(AActor * mo, int scrollx, int scrolly) Line 2003 C++
zdoom.exe!AActor::Tick() Line 3772 C++
zdoom.exe!DThinker::TickThinkers(FThinkerList * list, FThinkerList * dest) Line 466 C++
zdoom.exe!DThinker::RunThinkers() Line 428 C++
zdoom.exe!P_Ticker() Line 135 C++
zdoom.exe!G_Ticker() Line 1203 C++
zdoom.exe!TryRunTics() Line 1944 C++
zdoom.exe!D_DoomLoop() Line 1012 C++
zdoom.exe!D_DoomMain() Line 2641 C++
zdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1004 C++
zdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow) Line 1300 C++
- &spec 0x0320682c {line=0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} ...} spechit_t *
+ line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ oldrefpos {x=100139008 y=-127926272 } fixedvec2
+ refpos {x=100109572 y=-127926272 } fixedvec2
- &spec.refpos 0x03206838 {x=100109572 y=-127926272 } fixedvec2 *
x 100109572 int
y -127926272 int
numSpecHitTemp 1 int
side 0 int
- spec {line=0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} oldrefpos=...} spechit_t &
+ line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ oldrefpos {x=100139008 y=-127926272 } fixedvec2
+ refpos {x=100109572 y=-127926272 } fixedvec2
- spec.line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ v1 0x00800000 {x=2020893505 y=32 } vertex_t *
+ v2 0x00000000 <NULL> vertex_t *
dx 8388608 int
dy 0 int
flags 8388608 unsigned long
activation 0 unsigned long
special 8388608 int
Alpha 0 int
+ args 0x03bf3930 {8388608, 0, 8388608, 0, 8388608} int[5]
+ sidedef 0x03bf3944 {0x00000000 <NULL>, 0x00800000 {sector=0x78746341 {planes=0x78746341 {{xform={xoffs=??? yoffs=...} ...}, ...} ...} ...}} side_t *[2]
+ bbox 0x03bf394c {0, 8388608, 0, 8388608} int[4]
+ frontsector 0x00000000 <NULL> sector_t *
+ backsector 0x00800000 {planes=0x00800000 {{xform={xoffs=2020893505 yoffs=32 xscale=1 ...} Flags=0 Light=20 ...}, ...} ...} sector_t *
validcount 0 int
locknumber 8388608 int
portalindex 0 unsigned int
- spec.refpos {x=100109572 y=-127926272 } fixedvec2
x 100109572 int
y -127926272 int
spec.refpos.x 100109572 int
spec.refpos.y -127926272 int
- spechit {Array=0x03206818 {line=0x03bf4f90 {v1=0x5e666869 {x=??? y=??? } v2=0x605e595a {x=??? y=??? } dx=1785226593 ...} ...} ...} TArray<spechit_t,spechit_t>
+ Array 0x03206818 {line=0x03bf4f90 {v1=0x5e666869 {x=??? y=??? } v2=0x605e595a {x=??? y=??? } dx=1785226593 ...} ...} spechit_t *
Most 16 unsigned int
Count 2 unsigned int
- thing 0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {...} ...}} ...} AActor *
+ DThinker {NextThinker=0x02f571d8 {NextThinker=0x03cb0a60 {snext=0x00000000 <NULL> sprev=0x00000000 {???} __pos=...} ...} ...} DThinker
+ snext 0x00000000 <NULL> AActor *
+ sprev 0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> ...}} ...}} AActor * *
+ __pos {x=-85721088 y=-427032576 z=0 } fixedvec3
angle 0 unsigned int
sprite 91 unsigned short
frame 0 '\0' unsigned char
scaleX 65536 int
scaleY 65536 int
+ RenderStyle {BlendOp=1 '\x1' SrcAlpha=2 '\x2' DestAlpha=3 '\x3' ...} FRenderStyle
+ renderflags {Value=0 } TFlags<enum ActorRenderFlag,unsigned int>
+ picnum {texnum=-1 } FTextureID
effects 0 unsigned long
alpha 65536 int
fillcolor 0 unsigned long
pitch 0 int
roll 0 unsigned int
+ BlockNode 0x0307f308 {Me=0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> ...}} ...} ...} FBlockNode *
+ Sector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ subsector 0x055df698 {sector=0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 ...}, ...} ...} ...} subsector_t *
floorz 0 int
ceilingz 2097152 int
dropoffz 0 int
+ floorsector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ floorpic {texnum=2559 } FTextureID
floorterrain 0 int
+ ceilingsector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ ceilingpic {texnum=2626 } FTextureID
radius 655360 int
height 2752512 int
projectilepassheight 0 int
velx 4608 int
vely 0 int
velz 0 int
tics 6 int
+ state 0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {...} ...} ...} ...} ...} FState *
+ Damage 0x00000000 <NULL> VMFunction *
projectileKickback 0 int
+ flags {Value=524294 } TFlags<enum ActorFlag,unsigned int>
+ flags2 {Value=8388608 } TFlags<enum ActorFlag2,unsigned int>
+ flags3 {Value=524288 } TFlags<enum ActorFlag3,unsigned int>
+ flags4 {Value=524292 } TFlags<enum ActorFlag4,unsigned int>
+ flags5 {Value=512 } TFlags<enum ActorFlag5,unsigned int>
+ flags6 {Value=0 } TFlags<enum ActorFlag6,unsigned int>
+ flags7 {Value=8 } TFlags<enum ActorFlag7,unsigned int>
VisibleToTeam 0 unsigned long
special1 0 int
special2 0 int
weaponspecial 0 int
health 20 int
movedir 0 '\0' unsigned char
visdir 0 '\0' char
movecount 0 short
strafecount 0 short
+ target {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ lastenemy {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ LastHeard {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
reactiontime 8 int
threshold 0 int
DefThreshold 100 int
+ player 0x00000000 <NULL> player_t *
+ LastLookActor {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ SpawnPoint 0x03cb9ed4 {-85721088, -427032576, 0} int[3]
SpawnAngle 0 unsigned short
StartHealth 0 int
WeaveIndexXY 0 '\0' unsigned char
WeaveIndexZ 16 '\x10' unsigned char
skillrespawncount 0 int
TIDtoHate 0 int
+ Species {...} FNameNoInit
+ tracer {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ master {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
floorclip 0 int
tid 0 int
special 0 int
+ args 0x03cb9f0c {0, 0, 0, 0, 0} int[5]
accuracy 0 int
stamina 0 int
+ inext 0x00000000 <NULL> AActor *
+ iprev 0x00000000 {???} AActor * *
+ goal {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
waterlevel 0 int
boomwaterlevel 0 '\0' unsigned char
MinMissileChance 200 'È' unsigned char
LastLookPlayerNumber 0 '\0' char
+ BounceFlags {Value=0 } TFlags<enum ActorBounceFlag,unsigned short>
SpawnFlags 2016 unsigned long
meleerange 2883584 int
meleethreshold 0 int
maxtargetrange 0 int
bouncefactor 45875 int
wallbouncefactor 49152 int
bouncecount -1 int
gravity 65536 int
Friction 65536 int
FastChaseStrafeCount 0 int
pushfactor 16384 int
lastpush 0 int
activationtype 0 int
lastbump 0 int
Score 0 int
+ Tag 0x00000000 <NULL> FString *
DesignatedTeam 255 int
+ BlockingMobj 0x056586d8 {snext=0x00000000 <NULL> sprev=0x053b2d08 {0x056586d8 {snext=0x00000000 <NULL> sprev=0x053b2d08 {...} ...}} ...} AActor *
+ BlockingLine 0x00000000 <NULL> line_t *
PoisonDamage 0 int
+ PoisonDamageType {...} FNameNoInit
PoisonDuration 0 int
PoisonPeriod 0 int
PoisonDamageReceived 0 int
+ PoisonDamageTypeReceived {...} FNameNoInit
PoisonDurationReceived 0 int
PoisonPeriodReceived 0 int
+ Poisoner {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ touching_sectorlist 0x03085bf0 {m_sector=0x053b2c5c {planes=0x053b2c5c {{xform={xoffs=-49152 yoffs=0 xscale=65536 ...} Flags=...}, ...} ...} ...} msecnode_t *
+ Inventory {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AInventory>
InventoryID 0 unsigned long
smokecounter 0 '\0' unsigned char
FloatBobPhase 130 '‚' unsigned char
FriendPlayer 0 '\0' unsigned char
Translation 0 unsigned long
+ SeeSound {...} FSoundIDNoInit
+ AttackSound {...} FSoundIDNoInit
+ PainSound {...} FSoundIDNoInit
+ DeathSound {...} FSoundIDNoInit
+ ActiveSound {...} FSoundIDNoInit
+ UseSound {...} FSoundIDNoInit
+ BounceSound {...} FSoundIDNoInit
+ WallBounceSound {...} FSoundIDNoInit
+ CrushPainSound {...} FSoundIDNoInit
Speed 0 int
FloatSpeed 262144 int
MaxDropOffHeight 1572864 int
MaxStepHeight 1572864 int
Mass 100 int
PainChance 0 short
PainThreshold 0 int
+ DamageType {...} FNameNoInit
+ DamageTypeReceived {...} FNameNoInit
DamageFactor 65536 int
DamageMultiply 65536 int
+ PainType {...} FNameNoInit
+ DeathType {...} FNameNoInit
+ TeleFogSourceType 0x0095e108 {OwnedStates=0x02ee6ec8 {NextState=0x02ee6ee4 {NextState=0x02ee6f00 {NextState=0x02ee6f1c {...} ...} ...} ...} ...} PClassActor *
+ TeleFogDestType 0x0095e108 {OwnedStates=0x02ee6ec8 {NextState=0x02ee6ee4 {NextState=0x02ee6f00 {NextState=0x02ee6f1c {...} ...} ...} ...} ...} PClassActor *
RipperLevel 0 int
RipLevelMin 0 int
RipLevelMax 0 int
+ SpawnState 0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {...} ...} ...} ...} ...} FState *
+ SeeState 0x00000000 <NULL> FState *
+ MeleeState 0x00000000 <NULL> FState *
+ MissileState 0x00000000 <NULL> FState *
ConversationRoot -1 int
+ Conversation 0x00000000 <NULL> FStrifeDialogueNode *
+ DecalGenerator 0x00000000 <NULL> FDecalBase *
PrevX -85721088 int
PrevY -427032576 int
PrevZ 0 int
PrevAngle 0 unsigned int
PrevPortalGroup 0 int
I guess the executable was still running in the background after the crash. Here's the backtrace:
[code]
> zdoom.exe!AActor::PosRelative(line_t * line) Line 1278 C++
zdoom.exe!CheckForPushSpecial(line_t * line, int side, AActor * mobj, fixedvec2 * posforwindowcheck) Line 1844 C++
-> zdoom.exe!P_TryMove(AActor * thing, int x, int y, int dropoff, const secplane_t * onfloor, FCheckPosition & tm, bool missileCheck) Line 2372 C++
zdoom.exe!P_XYMovement(AActor * mo, int scrollx, int scrolly) Line 2003 C++
zdoom.exe!AActor::Tick() Line 3772 C++
zdoom.exe!DThinker::TickThinkers(FThinkerList * list, FThinkerList * dest) Line 466 C++
zdoom.exe!DThinker::RunThinkers() Line 428 C++
zdoom.exe!P_Ticker() Line 135 C++
zdoom.exe!G_Ticker() Line 1203 C++
zdoom.exe!TryRunTics() Line 1944 C++
zdoom.exe!D_DoomLoop() Line 1012 C++
zdoom.exe!D_DoomMain() Line 2641 C++
zdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 1004 C++
zdoom.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, char * cmdline, int nCmdShow) Line 1300 C++
- &spec 0x0320682c {line=0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} ...} spechit_t *
+ line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ oldrefpos {x=100139008 y=-127926272 } fixedvec2
+ refpos {x=100109572 y=-127926272 } fixedvec2
- &spec.refpos 0x03206838 {x=100109572 y=-127926272 } fixedvec2 *
x 100109572 int
y -127926272 int
numSpecHitTemp 1 int
side 0 int
- spec {line=0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} oldrefpos=...} spechit_t &
+ line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ oldrefpos {x=100139008 y=-127926272 } fixedvec2
+ refpos {x=100109572 y=-127926272 } fixedvec2
- spec.line 0x03bf3910 {v1=0x00800000 {x=2020893505 y=32 } v2=0x00000000 <NULL> dx=8388608 ...} line_t *
+ v1 0x00800000 {x=2020893505 y=32 } vertex_t *
+ v2 0x00000000 <NULL> vertex_t *
dx 8388608 int
dy 0 int
flags 8388608 unsigned long
activation 0 unsigned long
special 8388608 int
Alpha 0 int
+ args 0x03bf3930 {8388608, 0, 8388608, 0, 8388608} int[5]
+ sidedef 0x03bf3944 {0x00000000 <NULL>, 0x00800000 {sector=0x78746341 {planes=0x78746341 {{xform={xoffs=??? yoffs=...} ...}, ...} ...} ...}} side_t *[2]
+ bbox 0x03bf394c {0, 8388608, 0, 8388608} int[4]
+ frontsector 0x00000000 <NULL> sector_t *
+ backsector 0x00800000 {planes=0x00800000 {{xform={xoffs=2020893505 yoffs=32 xscale=1 ...} Flags=0 Light=20 ...}, ...} ...} sector_t *
validcount 0 int
locknumber 8388608 int
portalindex 0 unsigned int
- spec.refpos {x=100109572 y=-127926272 } fixedvec2
x 100109572 int
y -127926272 int
spec.refpos.x 100109572 int
spec.refpos.y -127926272 int
- spechit {Array=0x03206818 {line=0x03bf4f90 {v1=0x5e666869 {x=??? y=??? } v2=0x605e595a {x=??? y=??? } dx=1785226593 ...} ...} ...} TArray<spechit_t,spechit_t>
+ Array 0x03206818 {line=0x03bf4f90 {v1=0x5e666869 {x=??? y=??? } v2=0x605e595a {x=??? y=??? } dx=1785226593 ...} ...} spechit_t *
Most 16 unsigned int
Count 2 unsigned int
- thing 0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {...} ...}} ...} AActor *
+ DThinker {NextThinker=0x02f571d8 {NextThinker=0x03cb0a60 {snext=0x00000000 <NULL> sprev=0x00000000 {???} __pos=...} ...} ...} DThinker
+ snext 0x00000000 <NULL> AActor *
+ sprev 0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> ...}} ...}} AActor * *
+ __pos {x=-85721088 y=-427032576 z=0 } fixedvec3
angle 0 unsigned int
sprite 91 unsigned short
frame 0 '\0' unsigned char
scaleX 65536 int
scaleY 65536 int
+ RenderStyle {BlendOp=1 '\x1' SrcAlpha=2 '\x2' DestAlpha=3 '\x3' ...} FRenderStyle
+ renderflags {Value=0 } TFlags<enum ActorRenderFlag,unsigned int>
+ picnum {texnum=-1 } FTextureID
effects 0 unsigned long
alpha 65536 int
fillcolor 0 unsigned long
pitch 0 int
roll 0 unsigned int
+ BlockNode 0x0307f308 {Me=0x03cb9dc8 {snext=0x00000000 <NULL> sprev=0x03cba0ac {0x03cb9dc8 {snext=0x00000000 <NULL> ...}} ...} ...} FBlockNode *
+ Sector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ subsector 0x055df698 {sector=0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 ...}, ...} ...} ...} subsector_t *
floorz 0 int
ceilingz 2097152 int
dropoffz 0 int
+ floorsector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ floorpic {texnum=2559 } FTextureID
floorterrain 0 int
+ ceilingsector 0x053a4c88 {planes=0x053a4c88 {{xform={xoffs=0 yoffs=0 xscale=65536 ...} Flags=0 Light=0 ...}, {xform=...}} ...} sector_t *
+ ceilingpic {texnum=2626 } FTextureID
radius 655360 int
height 2752512 int
projectilepassheight 0 int
velx 4608 int
vely 0 int
velz 0 int
tics 6 int
+ state 0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {...} ...} ...} ...} ...} FState *
+ Damage 0x00000000 <NULL> VMFunction *
projectileKickback 0 int
+ flags {Value=524294 } TFlags<enum ActorFlag,unsigned int>
+ flags2 {Value=8388608 } TFlags<enum ActorFlag2,unsigned int>
+ flags3 {Value=524288 } TFlags<enum ActorFlag3,unsigned int>
+ flags4 {Value=524292 } TFlags<enum ActorFlag4,unsigned int>
+ flags5 {Value=512 } TFlags<enum ActorFlag5,unsigned int>
+ flags6 {Value=0 } TFlags<enum ActorFlag6,unsigned int>
+ flags7 {Value=8 } TFlags<enum ActorFlag7,unsigned int>
VisibleToTeam 0 unsigned long
special1 0 int
special2 0 int
weaponspecial 0 int
health 20 int
movedir 0 '\0' unsigned char
visdir 0 '\0' char
movecount 0 short
strafecount 0 short
+ target {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ lastenemy {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ LastHeard {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
reactiontime 8 int
threshold 0 int
DefThreshold 100 int
+ player 0x00000000 <NULL> player_t *
+ LastLookActor {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ SpawnPoint 0x03cb9ed4 {-85721088, -427032576, 0} int[3]
SpawnAngle 0 unsigned short
StartHealth 0 int
WeaveIndexXY 0 '\0' unsigned char
WeaveIndexZ 16 '\x10' unsigned char
skillrespawncount 0 int
TIDtoHate 0 int
+ Species {...} FNameNoInit
+ tracer {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ master {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
floorclip 0 int
tid 0 int
special 0 int
+ args 0x03cb9f0c {0, 0, 0, 0, 0} int[5]
accuracy 0 int
stamina 0 int
+ inext 0x00000000 <NULL> AActor *
+ iprev 0x00000000 {???} AActor * *
+ goal {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
waterlevel 0 int
boomwaterlevel 0 '\0' unsigned char
MinMissileChance 200 'È' unsigned char
LastLookPlayerNumber 0 '\0' char
+ BounceFlags {Value=0 } TFlags<enum ActorBounceFlag,unsigned short>
SpawnFlags 2016 unsigned long
meleerange 2883584 int
meleethreshold 0 int
maxtargetrange 0 int
bouncefactor 45875 int
wallbouncefactor 49152 int
bouncecount -1 int
gravity 65536 int
Friction 65536 int
FastChaseStrafeCount 0 int
pushfactor 16384 int
lastpush 0 int
activationtype 0 int
lastbump 0 int
Score 0 int
+ Tag 0x00000000 <NULL> FString *
DesignatedTeam 255 int
+ BlockingMobj 0x056586d8 {snext=0x00000000 <NULL> sprev=0x053b2d08 {0x056586d8 {snext=0x00000000 <NULL> sprev=0x053b2d08 {...} ...}} ...} AActor *
+ BlockingLine 0x00000000 <NULL> line_t *
PoisonDamage 0 int
+ PoisonDamageType {...} FNameNoInit
PoisonDuration 0 int
PoisonPeriod 0 int
PoisonDamageReceived 0 int
+ PoisonDamageTypeReceived {...} FNameNoInit
PoisonDurationReceived 0 int
PoisonPeriodReceived 0 int
+ Poisoner {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AActor>
+ touching_sectorlist 0x03085bf0 {m_sector=0x053b2c5c {planes=0x053b2c5c {{xform={xoffs=-49152 yoffs=0 xscale=65536 ...} Flags=...}, ...} ...} ...} msecnode_t *
+ Inventory {p=0x00000000 <NULL> o=0x00000000 <NULL> } TObjPtr<AInventory>
InventoryID 0 unsigned long
smokecounter 0 '\0' unsigned char
FloatBobPhase 130 '‚' unsigned char
FriendPlayer 0 '\0' unsigned char
Translation 0 unsigned long
+ SeeSound {...} FSoundIDNoInit
+ AttackSound {...} FSoundIDNoInit
+ PainSound {...} FSoundIDNoInit
+ DeathSound {...} FSoundIDNoInit
+ ActiveSound {...} FSoundIDNoInit
+ UseSound {...} FSoundIDNoInit
+ BounceSound {...} FSoundIDNoInit
+ WallBounceSound {...} FSoundIDNoInit
+ CrushPainSound {...} FSoundIDNoInit
Speed 0 int
FloatSpeed 262144 int
MaxDropOffHeight 1572864 int
MaxStepHeight 1572864 int
Mass 100 int
PainChance 0 short
PainThreshold 0 int
+ DamageType {...} FNameNoInit
+ DamageTypeReceived {...} FNameNoInit
DamageFactor 65536 int
DamageMultiply 65536 int
+ PainType {...} FNameNoInit
+ DeathType {...} FNameNoInit
+ TeleFogSourceType 0x0095e108 {OwnedStates=0x02ee6ec8 {NextState=0x02ee6ee4 {NextState=0x02ee6f00 {NextState=0x02ee6f1c {...} ...} ...} ...} ...} PClassActor *
+ TeleFogDestType 0x0095e108 {OwnedStates=0x02ee6ec8 {NextState=0x02ee6ee4 {NextState=0x02ee6f00 {NextState=0x02ee6f1c {...} ...} ...} ...} ...} PClassActor *
RipperLevel 0 int
RipLevelMin 0 int
RipLevelMax 0 int
+ SpawnState 0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {NextState=0x02ec633c {NextState=0x02ec6320 {...} ...} ...} ...} ...} FState *
+ SeeState 0x00000000 <NULL> FState *
+ MeleeState 0x00000000 <NULL> FState *
+ MissileState 0x00000000 <NULL> FState *
ConversationRoot -1 int
+ Conversation 0x00000000 <NULL> FStrifeDialogueNode *
+ DecalGenerator 0x00000000 <NULL> FDecalBase *
PrevX -85721088 int
PrevY -427032576 int
PrevZ 0 int
PrevAngle 0 unsigned int
PrevPortalGroup 0 int
[/code]