by jdagenet » Sat Jul 07, 2018 11:25 pm
CheckProximity still detects some items such as weapons and ammo even after they're picked up. For weapons specifically, it appears that for any weapon that is present in the map once it loads is prone to this, but any that are summoned within the level appear to function as intended.
From what I've tested, items such as health, armor, and most ammo types appear to be unaffected by this though I was getting some strange results involving the Shotgun Shells ammo pickup.
I've attached a file to load up that performs a check for any nearby Shotguns in the map.
- Attachments
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- checkprox_test.pk3
- (992 Bytes) Downloaded 32 times
CheckProximity still detects some items such as weapons and ammo even after they're picked up. For weapons specifically, it appears that for any weapon that is present in the map once it loads is prone to this, but any that are summoned within the level appear to function as intended.
From what I've tested, items such as health, armor, and most ammo types appear to be unaffected by this though I was getting some strange results involving the Shotgun Shells ammo pickup.
I've attached a file to load up that performs a check for any nearby Shotguns in the map.