by Talon1024 » Fri Jun 29, 2018 6:08 am
Once I start a new game, load a saved game, start watching a demo or the titlemap, etc., the screen turns black, and I am unable to see anything. If I look at the automap, I see only a single white pixel in the center of the screen.
The main menu and console work just fine, however, except if the current mod has a titlemap.
Here is a startup log, if it provides any interesting details:
Code: Select all
GZDoom g3.5pre-161-g8ac864b - 2018-06-26 09:28:23 +0200 - SDL version
Compiled on Jun 26 2018
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /home/kevinc/Games/doom/gzdoom-modern-20180626/gzdoom.pk3, 622 lumps
adding /home/kevinc/Games/doom/gzdoom-modern-20180626/zd_extra.pk3, 132 lumps
adding /home/kevinc/Games/doom/IWADS/DOOM2.WAD, 2919 lumps
adding lights.pk3, 6 lumps
adding brightmaps.pk3, 500 lumps
adding ../gzdoom/MusicPacks/Doom2PK3.pk3, 22 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device ALSA Default
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 97.81 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 970/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 390.67 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1280 x 1024
16 bots read from bots.cfg
map01 - entryway
Once I start a new game, load a saved game, start watching a demo or the titlemap, etc., the screen turns black, and I am unable to see anything. If I look at the automap, I see only a single white pixel in the center of the screen.
The main menu and console work just fine, however, except if the current mod has a titlemap.
Here is a startup log, if it provides any interesting details:
[code]GZDoom g3.5pre-161-g8ac864b - 2018-06-26 09:28:23 +0200 - SDL version
Compiled on Jun 26 2018
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /home/kevinc/Games/doom/gzdoom-modern-20180626/gzdoom.pk3, 622 lumps
adding /home/kevinc/Games/doom/gzdoom-modern-20180626/zd_extra.pk3, 132 lumps
adding /home/kevinc/Games/doom/IWADS/DOOM2.WAD, 2919 lumps
adding lights.pk3, 6 lumps
adding brightmaps.pk3, 500 lumps
adding ../gzdoom/MusicPacks/Doom2PK3.pk3, 22 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device ALSA Default
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 97.81 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 970/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 390.67 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1280 x 1024
16 bots read from bots.cfg
map01 - entryway[/code]