by Ichor » Sat Sep 30, 2017 10:49 am
I've noticed that attacks such as A_CustomPunch and FAxeAttack won't always use ammo. After some testing, I discovered that if you hit something at an odd angle, it will do the damage and spawn the puff, but it might not use up the ammo.
In this example map for Hexen, I have modified a pot to have a ton of health and make it non-pushable, and I gave the fighter's axe an alt-fire which uses CustomPunch instead of FAxeAttack, but otherwise it does the same thing. First, turn off autoaim (with autoaim on, hitting the pot will always use mana). Then get right up to the pot and aim at the very top of it with either fire mode and even though it will hit the pot, no mana is used.
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I've noticed that attacks such as A_CustomPunch and FAxeAttack won't always use ammo. After some testing, I discovered that if you hit something at an odd angle, it will do the damage and spawn the puff, but it might not use up the ammo.
In this example map for Hexen, I have modified a pot to have a ton of health and make it non-pushable, and I gave the fighter's axe an alt-fire which uses CustomPunch instead of FAxeAttack, but otherwise it does the same thing. First, turn off autoaim (with autoaim on, hitting the pot will always use mana). Then get right up to the pot and aim at the very top of it with either fire mode and even though it will hit the pot, no mana is used.