by GFD » Sun Apr 15, 2018 6:01 pm
Hope this isn't a duplicate, since it seems pretty obvious. Hacx 2.0 (not 1.2), Adventures of Square, and Strife all crash (tried to read address 0000000000000000) when using the truecolour carmack and truecolour softpoly renderers in-game. (This means Adventures of Square crashes on the title screen, as it has a titlemap.) OpenGL and both 8-bit renderers don't crash. Happens with 32-bit and 64-bit windows binaries. First dev build binary where this starts happening is gzdoom-x64-g3.4pre-197-g0affc119f.7z (ie. the first one with 2D refactor stuff).
I've attached a crash report where I started GZDoom with a fresh config, started a new game in Strife, and switched to the truecolour carmack renderer.
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- CrashReport_20180415_strife.zip
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Hope this isn't a duplicate, since it seems pretty obvious. Hacx 2.0 (not 1.2), Adventures of Square, and Strife all crash (tried to read address 0000000000000000) when using the truecolour carmack and truecolour softpoly renderers in-game. (This means Adventures of Square crashes on the title screen, as it has a titlemap.) OpenGL and both 8-bit renderers don't crash. Happens with 32-bit and 64-bit windows binaries. First dev build binary where this starts happening is gzdoom-x64-g3.4pre-197-g0affc119f.7z (ie. the first one with 2D refactor stuff).
I've attached a crash report where I started GZDoom with a fresh config, started a new game in Strife, and switched to the truecolour carmack renderer.