Music Addons Breaking With Latest Dev Builds?

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Expand view Topic review: Music Addons Breaking With Latest Dev Builds?

Re: Music Addons Breaking With Latest Dev Builds?

by Chris » Thu Apr 19, 2018 9:08 pm

Major Cooke wrote:Every time I make looping music, I have to use OGG vorbis because for some reason with MP3s, Audacity generates a delay between the start and end which results in an irritating silence that breaks the flow for me.

Drives me nuts... :|
That's a limitation of MP3, not specifically an Audacity thing. The length of an MP3 has to frame-align, so extra samples of silence will be added to ensure an appropriate length (and there's no loop tag support on MP3s, so it can only loop the whole thing). Ogg Vorbis and FLAC don't have that limitation.

Re: Music Addons Breaking With Latest Dev Builds?

by Major Cooke » Thu Apr 19, 2018 5:29 pm

Every time I make looping music, I have to use OGG vorbis because for some reason with MP3s, Audacity generates a delay between the start and end which results in an irritating silence that breaks the flow for me.

Drives me nuts... :|

Re: Music Addons Breaking With Latest Dev Builds?

by Valherran » Tue Apr 17, 2018 1:34 am

_mental_ wrote:You can rip audio tracks and store them in uncompressed (Wave files) or in lossless compressed format like FLAC. GZDoom can play them directly.
It’s always possible to get them in desirable lossy format without degradation of quality due to recompression.
Yeah gonna have to look into that, alot of my music was in WMA format ripped straight from the commercial CDs. Now it makes sense why I see a lot of people prefer digital download over physical CD's as said before.
Matt wrote:
Half of my CD's I ripped to my system are in this format. :-/
You did keep the CDs, right?

(note to self: keep cds)
Oh of course! I just need to bring my ripped collection to work and convert them all into a better format.

Re: Music Addons Breaking With Latest Dev Builds?

by _mental_ » Mon Apr 16, 2018 11:12 pm

You can rip audio tracks and store them in uncompressed (Wave files) or in lossless compressed format like FLAC. GZDoom can play them directly.
It’s always possible to get them in desirable lossy format without degradation of quality due to recompression.

Re: Music Addons Breaking With Latest Dev Builds?

by Matt » Mon Apr 16, 2018 7:57 pm

Half of my CD's I ripped to my system are in this format. :-/
You did keep the CDs, right?

(note to self: keep cds)

Re: Music Addons Breaking With Latest Dev Builds?

by Valherran » Mon Apr 16, 2018 7:05 pm

I never said I was angry, and I all I did was ask a question. And I'm sure people on Linux or Mac are well aware of the limitations since there is more to be had compared to Windows users.

Re: Music Addons Breaking With Latest Dev Builds?

by Rachael » Mon Apr 16, 2018 5:38 pm

Getting angry at dropping a format that you like just because it's inconvenient for you is ultimately self-defeating.

Even when there was "support" for it, there was no actual support for it on Linux or Mac. If you tried to give those files to anyone on those platforms, the music would not have been supported for them.

Re: Music Addons Breaking With Latest Dev Builds?

by Valherran » Mon Apr 16, 2018 3:39 pm

Well shit, no wonder everyone is so hell bent on digital downloads. Everyone wants to convert the formats into better ones... Alright well thanks for the insight. I guess I have a new project to start. -.-

Re: Music Addons Breaking With Latest Dev Builds?

by Graf Zahl » Mon Apr 16, 2018 2:22 pm

To elaborate on that, the only reason it was ever 'in favor' was because it supported DRM, which early music stores were required to provide. Once music went DRM-free there was no point using a format that had no decent support beyond Windows.

Re: Music Addons Breaking With Latest Dev Builds?

by wildweasel » Mon Apr 16, 2018 2:16 pm

Valherran wrote:
_mental_ wrote:Oh, WMA files... Then they were "broken" since 3.0 because of FMOD Ex removal.

I suggest you to stop using formats like WMA or MP3. Switch to OGG/Vorbis which provides better quality for the same bitrate.
This won't cause you too much troubles if you have uncompressed audio tracks.
So WMA files don't work now? Why would you drop support for this? Half of my CD's I ripped to my system are in this format. :-/
Windows Media Audio is not a format that has been in common use for a very long time (in fact it dropped out of favor along with Microsoft's music stores a while ago). The format is proprietary, not open-source, and was only supported because Fmod supported it - when we dropped Fmod, there was no longer a viable library to support it. It's an unfortunate casualty in your case but it's not a big enough one that I imagine it'd be a priority to reinstate it.

Re: Music Addons Breaking With Latest Dev Builds?

by Valherran » Mon Apr 16, 2018 2:04 pm

_mental_ wrote:Oh, WMA files... Then they were "broken" since 3.0 because of FMOD Ex removal.

I suggest you to stop using formats like WMA or MP3. Switch to OGG/Vorbis which provides better quality for the same bitrate.
This won't cause you too much troubles if you have uncompressed audio tracks.
So WMA files don't work now? Why would you drop support for this? Half of my CD's I ripped to my system are in this format. :-/

Re: Music Addons Breaking With Latest Dev Builds?

by _mental_ » Mon Apr 16, 2018 4:28 am

Graf Zahl wrote:Define "new content".
I meant something composed from scratch and then compressed for distribution. Of course repackaging of lossy source (MP3 or not) will only make it sound worse.

Re: Music Addons Breaking With Latest Dev Builds?

by Graf Zahl » Mon Apr 16, 2018 4:19 am

_mental_ wrote:Sure, but what's the point to use MP3 for new content?

Define "new content". I often download music in MP3 format and use it with Doom as-is. Why convert it? It works, after all.
Despite all the rumors and fake news, MP3 is far from dead and a lot of online content is provided in this format, simply because it's ubiquitous and most widely supported.

Re: Music Addons Breaking With Latest Dev Builds?

by _mental_ » Mon Apr 16, 2018 4:16 am

Sure, but what's the point to use MP3 for new content?
I guess the only case is when it's something already downloaded from Internet in that format.
While Vorbis isn't cutting edge lossy audio codec, it's better than MP3 in quality to size ratio.
Actually, almost every other lossy codec is better than old and crusty MP3.

Re: Music Addons Breaking With Latest Dev Builds?

by Graf Zahl » Mon Apr 16, 2018 3:50 am

MP3 still works and will continue to do so, now that all patents have expired.

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